C# Fundamentals: Learn Coding for Game Development

Do you want to learn to code in C#? This course is for you! Your one-stop-shop to start learning C# basics for beginners

What's Inside

What Will I Learn?

Run code live on Rextester.
Code in C# from scratch.
Write clean and defensive code.
Declare variables and constants with proper naming conventions.
Understand procedural programming.
Debug applications.
Modify files to work with directories and the Path class.
Build examples of enumerations, reference types and value types.
Build statements and loops.
And more!


Whether you’re a beginner or experienced, our tutorials are for you.

We start from ground zero. Beginners and the experienced will get a whole review of the fundamentals. Once you master the basics, the course builds on your knowledge and gets more complex.

  • 5 Hours On-Demand Video
  • 10 Downloadable Resources (Source Code valued at $500)
  • Full Lifetime Access
  • Mobile Access via the Teachable App



Complete C# for Beginners: Learn to Code by Building Projects


We make short tutorials so that you can complete many projects to put in your portfolio. You can build a strong resume with different skills and types of projects. You get a sense of completion with each tutorial. We’ve curated the most important information you need to get a task done.

C# is an object-oriented programming language. It can be used to make applications, games, and more. C# is an elegant language. You’ll learn how to do clean coding that is simple and perfect for beginners.

C# is a popular language to build games.You can use C# to hard code a game player, movement, health, stamina, damage, attacks, and more.


Learn to Code the Right Way: The Art of Writing Clean Code


You'll learn about types, operators, operations, classes, statements, loops, and in-built C# classes. You will build code that is readable and professional.

You’ll learn how to use the free online compiler Rextester to test C# code in realtime. With Rextester you can run code and cooperate live with others.

You’ll learn the key building blocks of a game: variables and constants. You’ll declare them with proper naming conventions and learn how to choose the right type. Overflowing and managing a project scope are also covered.


Programming Clearly Explained: for Beginners to Advance their Skills


With this course, you’ll be able to perform type conversion. Through examples and hands-on practice you’ll be able to perform implicit and explicit type conversion. An important topic is also conversion between non-compatible types.

This course is full of hands-on, practical tutorials rather than lectures of theory. You’ll be able to perform operations. You’ll also learn about adding comments.

You’ll learn to create classes, structures, arrays and strings. Then we’ll dive into enumerations, reference types and value types.


Write Bulletproof Code: Applications-Driven Approach


You’ll be able to build conditional statements and more as the course becomes more complex. You’ll modify strings and learn about procedural programming. Reusing code is a useful topic also covered.

You’ll learn to add date and time, as well as use namespaces and directories. By the end of this course you’ll be able to debug applications with valuable tools. Your code will be clean and reliable thanks to defensive programming.



Requirements

Access to the Internet.
The will to learn about the language.
Prior knowledge isn't necessary but will help.



Who is the target audience?

People who want to make games.
Anyone with an interest in making applications.
If you have previous experience and want to improve your coding, this course is also for you.



Enroll now to join the Mammoth community.

Get started now!



45464+ Students
30 Lectures
5+ Hours of Video
Lifetime Access
24/7 Support
Instructor Rating
Alexandra

John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to number 1 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.

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