In this course, you will learn how to make a complete system to create and manage customizable characters in your Unity game.
- Let your players create
custom-built characters, either manually controlling all the body
parts of their characters or making their characters completely
- Learn how to save and load your characters using save slots.
- Create an advanced saving system with character avatars displayed on each save slot.
The material in this course is divided into 4 Sections.
Section 1 includes just a short overview of the project that we will be making in this course.
By the end of Section 2, we will create all the visual elements that your players will see on their screens. First, we will create a template default character that we will later customize. We will use Unity built-in UI to create the user interface. You will learn techniques of rapid prototyping that will help you build user interfaces faster. We will create a custom UI element that will be used to control the look of each body part of your character.
In Section 3, we will write the scripts to connect the UI that your players will interact with to the customizable character. By the end of Section 3, we will be able to edit the look of our character and generate new characters randomly. We will also discuss transitions to other scenes. The goal is to start playing in every scene with the character that your players select.
In Section 4, we will be working on the Save/Load system for characters. By the end of Section 4, all the save slots will work and it will be possible to save your favorite characters for later. We will add a super-cool feature of snapping avatars of your characters and using these avatars on the save slots to provide more information to your players. In this section, we will also try to use other UI elements to select body parts on your characters. As an example, I will use the built-in Unity Slider to pick bodies for our characters.
By the end of this course, we will have a fully functional character customization system that you can use in your game.
The scripting language used in this course is C#.
I have tried to save the project that I was working in as often as I can so that you can easily pick up the material from any point in this course. All these projects and the assets used to develop our example application will be available for download with this course.
I'm an intellectual property attorney who represents Youtubers, game developers, and digital media companies. My clients include some of the top 40 most-viewed and most-subscribed Youtube channels in the world.
My goal: I want to share all my knowledge, not just use my courses to get new clients. I intend all my courses to be comprehensive and reveal all the secrets and advanced techniques I know so you can get your money's worth.
Teaching: I've spoken at conferences like SXSW Interactive, SXSW Music, Vidcon, and New Media Expo on legal and business topics. I've mentored over a dozen law students and legal clerks in contract drafting, negotiation, trademark, copyright, and internet law principles.
Hobbies: Outside of law, I am a published writer, transmedia producer, and former filmmaker and graphic designer. I know the issues of art-related businesses and freelancers because I am an artist myself. And in addition to knowing art, I know marketing: I have 50,000+ followers on Twitter, over 140k followers on Vine, and 6000+ followers on Tumblr.