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Character Customization System for 2D Games with Unity and C#
Section 1
Introduction to the Course
About the Author
Download the Assets for this Course
Section 2
Introduction to Section 2
Creating a New Project and Importing Assets
Creating a Character Prefab
Creating UI to Pick Different Body Parts
Prototyping UI with Layout Groups
Creating Save Slots
Section 3
Introduction to Section 3
Managing All the Body Parts Separately – Part 1
Managing All the Body Parts Separately – Part 2
Controlling the Selectors
Establishing All the Connections and Testing
Creating a Character Manager
Saving the Modified Character between Game Launches
Random Character Generation
Transitions between Scenes
Creating Two New Scenes and Testing
Changing Player Position
Section 4
Introduction to Section 4
Connecting the SaveLoadManager to the Save Slots
Handling Button Clicks from the Save Slots
Displaying Info about Saved Characters on Save Slots and Testing
Snapping Avatars of Characters – Part 1
Snapping Avatars of Characters – Part 2
Displaying Avatars on Save Slots
Better Performance of Your Game with Custom Characters
Using Built-In Sliders Instead of Custom Selectors
Snapping Avatars of Characters – Part 2
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