Game Developer Business & Legal Guide: Run an Indie Studio

Navigate Business & Legal Issues without Spending Big on a Lawyer

What's Inside

If you’re serious about launching your own game development studio, you’ll need to navigate legal and business issues the likes of copyright disputes, disagreements over contract wording, and more. Avoid squandering your savings on exorbitant lawyer fees by learning to address these issues yourself. And for those especially sticky situations that really require lawyer consultation, you’ll learn tips and tricks for hiring the right person at a rate that won’t leave your wallet hurting.

  • Navigate legal & business issues related to game development w/ 15.5 hours of content
  • Write & negotiate your own contracts for clients
  • Avoid losing clients due to intellectual property violations & more
  • Save money on services you would otherwise outsource to a lawyer
  • Understand when to consult w/ a lawyer, how to hire that person & how to negotiate for the lowest fee
  • Learn to prevent legal problems & avoid lawsuits

Course Curriculum

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176 Lectures
9+ Hours of Video
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Shaun Spalding

I'm an intellectual property attorney who represents Youtubers, game developers, and digital media companies. My clients include some of the top 40 most-viewed and most-subscribed Youtube channels in the world.

My goal: I want to share all my knowledge, not just use my courses to get new clients. I intend all my courses to be comprehensive and reveal all the secrets and advanced techniques I know so you can get your money's worth.

Teaching: I've spoken at conferences like SXSW Interactive, SXSW Music, Vidcon, and New Media Expo on legal and business topics. I've mentored over a dozen law students and legal clerks in contract drafting, negotiation, trademark, copyright, and internet law principles.

Hobbies: Outside of law, I am a published writer, transmedia producer, and former filmmaker and graphic designer. I know the issues of art-related businesses and freelancers because I am an artist myself. And in addition to knowing art, I know marketing: I have 50,000+ followers on Twitter, over 140k followers on Vine, and 6000+ followers on Tumblr.

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