Arduino Bootcamp : Learning Through Projects

Learn Arduino by building 15+ complete projects from scratch! A car controlled using an app, a cell phone, games and much much more!

 

What's Inside

This is a hands-on, projects-based approach to learning the Arduino platform catered to all levels of experience. In this course, you will build projects such as:

  • An Arduino car that can be remotely driven using a smart phone app
  • Your very own Arduino phone that you can make/receive phone calls with and send/receive text messages
  • Your own Universal Arduino Remote that can copy and playback IR signals from any electronic device
  • An Arduino Online Weather Station that connects to the internet to retrieve and display weather information based on your location
  • Arduino game projects using light, sound and joysticks
  • Much much more...

No previous programming or electronics knowledge is required for this course! All electronics concepts and programming for each project will be explained step-by-step in detail.

You will quickly learn and become proficient with Arduino in this bootcamp by building complete projects from scratch. Here is the approach that is taken for each project:

  • A detailed background of all the electronics principles and operation of the electrical components for each project will first be discussed
  • The wiring of components and layout of the project will then be covered in the circuit diagram
  • Detailed step-by-step videos will then show how you how to wire up and assemble the components for the project
  • The code will be uploaded to demo the project and how it works
  • A detailed line-by-line code review will then describe how the software and hardware components play together
  • You will get the complete picture and it is a much better way to learn Arduino by creating full working projects from scratch!

Along the way, you will learn about and become extremely proficient with the following components and understand exactly how they work as they will be incorporated in projects:

  • Breadboards
  • LEDs
  • Active and Passive Buzzers
  • Switches
  • Potentiometers
  • Transistors
  • Ultrasonic Sensors
  • Seven Segment LEDs (single and four digit)
  • Infrared Receivers
  • Joysticks
  • 8x8 Matrix LEDs
  • Shift Registers
  • DC Motors
  • Servos
  • LCD Screens
  • Bluetooth Modules
  • Wifi and GSM Shields
  • And much much more...

The course is broken up into a Simple Projects section, an Intermediate Projects section and an Advanced Projects section allowing you to progress to or start from any level based on how comfortable you are with Arduino.

If you are new to Arduino, the first lessons will get you quickly up to speed on what the platform is and how to use it. You can then progress to simple projects which get you comfortable with basic electrical components.

For those already familiar with Arduino who want to take their skills to the next level, you can jump straight to the intermediate projects section. There, we will focus on making game-type projects using the Arduino and even an infrared repeater that can allow you to copy, store, and playback any IR signal, just like your own universal remote.

Next, for those that might be already comfortable with Arduino, there is an advanced projects section where we tackle projects like an online weather station, remote-controlled car that you can drive with a smart phone app, and a working phone that can make actual calls and send text messages and many more.

I have always believed that project-based learning is the best approach where you actually learn by doing and building something that actually works. This is the approach I am taking in this course. I will explain all the electronics principles involved with each project, show you how to wire up the circuits and give detailed line-by-line code reviews on how it all works.

If you already have an Arduino or by purchasing an Arduino Kit (about $35 US), you will get most of the components needed to complete at least 80% of the course. The more advanced projects will require some additional parts but they are all really affordable. A detailed parts list by project and for the course is provided once you join the course, with links to online suppliers that are kept up to date. You can buy all the parts at once or select which advanced projects you want to work on and obtain only the specific additional components you need based on your electronics collection.

Who is the target audience for this class?

  • No previous electronics or programming knowledge required
  • Someone who is interested in learning about Arduino
  • Someone interested in building cool projects
  • Someone interested in learning about electronics
  • Electronics hobbyist
  • Students
  • Makers or Inventors

What will you learn? At the end of the course, students will be able to:

  • Build a remote-controlled car you can drive with a smart phone app
  • Build your own cell phone that you can make/receive calls and send/receive text messages with
  • Build games using the Arduino incorporating light, sound and joystick controllers
  • Understand components like ultrasonic sensors, motor drivers, servos, transistors, bluetooth/wifi/gsm modules
  • Understand many common electronic components and how they work
  • Have the confidence to build complex electronics projects
  • Learn how to prototype electronics projects
  • Be a confident maker and prototyper

Class Curriculum

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2467+ Students
50 Lectures
9+ Hours of Video
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Your Instructor
Lee Assam

Lee holds a Bachelor's Degree in Electrical and Computer Engineering and a Master's Degree in Computer Science.

He has taught at Universities on topics ranging from Software Development to Electrical Engineering and prototyping. He likes coming up with new ideas and prototyping them using the Arduino and Raspberry Pi platforms.

His passion for innovation has resulted in several wins in Hack Day competitions. He is a US Patent holder and has numerous US Patent Applications currently being reviewed. He tries to understand how the latest technolgy can be used to solve business problems and challenges in creative ways.

His hobby is Arduino and the Internet of Things. He has been playing around with the Arduino and the Raspberry Pi platforms since their inception, and he uses his Electrical Engineering background coupled with software development skills to create and develop exciting projects.

He prefers a hands-on, project-based learning approach and uses his teaching background to make concepts fun and entertaining, while at the same time educational and informative.

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