Learn Unity AI by Making a Tank Game​

Learn artificial intelligence, use the a star algorithm, & code in C#. Make an awesome 2D tank game.

What's Inside

Make a Pathfinding Game in Unity with A* AI

Welcome to Mammoth Interactive's A* course with Glauco Pires. You will learn how to make a game that uses artificial intelligence.

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Take your first steps in AI here.

You will make a path-finding algorithm called 'A star.' You can use A* in many different platforms, programming languages and more.

This course's topic is bulletproof knowledge.

You will learn how to use the A* algorithm to make a 2D game in Unity. A Super Tank on a maze will find the best way to go to a point you click. The tank will collect objects along its path.

Meet your teacher Glauco Pires

Glauco has a decade's experience in game development. He makes games in Unity, Unreal, and HTML languages. He works with languages like C#, C++, and JavaScript.

  • straightforward coding skills
  • clean development techniques
  • thoughtful developer advice

With Glauco you will learn to make games in the most efficient and cleanest way possible.

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Why you need artificial intelligence in games

With artificial intelligence, you can make your games more…

  • complex
  • random
  • interesting
  • valuable

…without putting in more effort thanks to algorithms.

Old games - the very first computer games - were simple and straightforward.

These days, you must make more complex games. Players want to believe they are playing against something complex, something lifelike.

The power of the A* algorithm

The A* is the base algorithm for path finding. A* is artificial intelligence that will find a path. This algorithm has existed for decades.

A* gets one agent (intelligent being) and takes it from point A to Point B. A* finds an optimal way to move. In real life, this power is useful for airplanes and cars.

A* is also important to avoid dangers like a cliff while getting to a destination. As well - suppose a game's level has two paths. You can program your artificial intelligence player to think on its own. It can choose a better path to avoid monsters and other obstacles.

You must learn to use the A* algorithm. You will become a better game developer.

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The power of this algorithm will push your games to the next level.

Learn to be a technical and creative thinker. Glauco is an innovative instructor who gets great reviews.

This offer won't last forever – sign up now to meet Glauco

Course Curriculum

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Bucky Roberts

My name is Bucky Roberts. I am a computer programmer and web developer. I started working for Google in 2008 and also have a YouTube channel "thenewboston" that has over 800,000 subscribers. I make tutorials on computer programming, Adobe software, computer science and many other topics!

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