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Unreal Development Kit Game Programming with UnrealScript
Getting Started
Course Introduction (2:34)
Exploring the UDK Installation Folder (3:36)
Exploring UncodeX (2:57)
Configure Notepad++ for UnrealScript (4:24)
Compiling UnrealScript Source Code (5:10)
Compiling UnrealScript Source Code Using the FrontEnd (4:38)
Understanding the Class Tree and Making Custom Classes
Getting Started at UnrealScript Game Development (3:58)
The GameInfo Class (2:59)
GameInfo Basics (3:53)
Compiling GameInfo (2:57)
Testing GameInfo (2:38)
Appendix to Compiling (2:02)
Beginning a Power-Up Actor Class
Getting started with Actors (3:16)
Integrating Actors into the Actor Classes Tab (3:09)
Actors and Components (4:13)
Using Editor Properties (3:18)
Review (1:50)
Using the Content Browser to Help Code (2:16)
Refining the Power-Up Actor Class
Rotations in UnrealScript (4:04)
Testing the Rotation Code in the UDK Editor (1:49)
Collision Detection (3:05)
Using Class States (3:21)
Testing Class States (3:25)
Creating Game Logic with GameInfo
Starting to Code the Main Game Logic (3:04)
Refining Game Logic with GameInfo (3:35)
Tips and Tricks (4:49)
Inter-object Communication (3:18)
Testing the Game So Far (2:54)
Refining the Game with Exec Functions
Unreal Console (2:58)
Exploring Console Commands on the UDN (3:09)
Create New Console Commands (2:58)
Testing New Console Commands (3:19)
Review your Progress (2:21)
Customizing Kismet
Configuring the Level with Kismet and Matinee (3:23)
Customize Kismet with UnrealScript (3:49)
Testing the Kismet Node (2:18)
Activating Kismet Nodes (5:15)
Testing Kismet Functionality in the UDK Editor (2:53)
Moving Forward with Config Files
Config Files (3:13)
Customize GameInfo with Config Files (3:32)
Using the Config Keyword (2:56)
Using Config Files to Customize Game Settings (3:38)
Completing the Game (3:41)
Configuring the Level with Kismet and Matinee
Use Kismet and Matinee to create an animated sequence for the level end.
Create an elevator platform actor in the level
Animate using Matinee
Trigger animation with Kismet
Complete and Continue