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Unreal Development Kit Game Programming with UnrealScript
Getting Started
Course Introduction
Exploring the UDK Installation Folder
Exploring UncodeX
Configure Notepad++ for UnrealScript
Compiling UnrealScript Source Code
Compiling UnrealScript Source Code Using the FrontEnd
Understanding the Class Tree and Making Custom Classes
Getting Started at UnrealScript Game Development
The GameInfo Class
GameInfo Basics
Compiling GameInfo
Testing GameInfo
Appendix to Compiling
Beginning a Power-Up Actor Class
Getting started with Actors
Integrating Actors into the Actor Classes Tab
Actors and Components
Using Editor Properties
Review
Using the Content Browser to Help Code
Refining the Power-Up Actor Class
Rotations in UnrealScript
Testing the Rotation Code in the UDK Editor
Collision Detection
Using Class States
Testing Class States
Creating Game Logic with GameInfo
Starting to Code the Main Game Logic
Refining Game Logic with GameInfo
Tips and Tricks
Inter-object Communication
Testing the Game So Far
Refining the Game with Exec Functions
Unreal Console
Exploring Console Commands on the UDN
Create New Console Commands
Testing New Console Commands
Review your Progress
Customizing Kismet
Configuring the Level with Kismet and Matinee
Customize Kismet with UnrealScript
Testing the Kismet Node
Activating Kismet Nodes
Testing Kismet Functionality in the UDK Editor
Moving Forward with Config Files
Config Files
Customize GameInfo with Config Files
Using the Config Keyword
Using Config Files to Customize Game Settings
Completing the Game
Testing GameInfo
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