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Create a Virtual Pet Game with Unity and C#
Section 1
Introduction to the Course
About the Author
Download the Assets for this Course
Section 2
Introduction to Section 2
Preparation
Different Techniques of Cutting Sprites
Adjusting the Unity Editor Layout
Organizing Character Hierarchy and Canvas Discussion
Creating a Custom Progress Bar
Simple Grid Layout
Creating XP Progress Bar and a Health HUD
Custom Timer and Introduction to Care System
How to Use the Care Script
Establishing All the Connections and Testing
Section 3
Introduction to Section 3
Building the Upper Menu
Sliding Menu
Adding a Small Gap to Our Sliding Menu
Creating a Sleep/Wake Up Panel
Restoring Sleep Care Points while in Sleep Mode
Creating a Scrollable List for an In-Game Shop
Shop Item Layout
Managing In-Game Currency and Experience Points
Scripts that Manage Shop Behavior
Buying and Eating Food
Section 4
Introduction to Section 4
Creating Animations for Our Pet Character
Animator Sub-State Machines
Transitions between States and State Machines
Animation Controller Script
Placing Walk Target
Simple Point and Click Controller
Testing the Walking Feature
Adding Walls to the Boundaries of the Screen
Training System – Part 1
Training System – Part 2
Testing the Training System in the Game
Leveling Up Manager
Section 5
Introduction to Section 5
Speech Bubble
Flipping the Speech Bubble
Speech Manager Script
Creating a Pause Menu
Saving and Loading Data
Saving Care Value and Health HUD Script
Configuring the Health HUD and Testing
Creating a Game Over Scene
Creating a Starting Scene
Creating a Play or Walk Scene
Transitions between Scenes and Bone Prefab
Mini Game Scripts
Animated Camera Transition
Configuring and Testing the Mini Game
Conclusions
Creating a Sleep/Wake Up Panel
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