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Unity Multiplayer 2016 - Build Online Shooter - Code Included
First Section
01 Download single player project and test it
02 Getting the scripts ready for multiplayer
03 Temporarly disabling enemies and vehicles
04 Adding firebolt prefabs
05 Firing red or blue firebolts
06 create new player costume materials
07 Swapping player costumes for multiplayer use
08 Adding the multiplayer network manager and HUD
09 Creating multiplayer spawn points
10 Launching 2 games simultaneously on your computer
11 Controlling only one player character in multiplayer
12 Synchronizing firebolts from server to clients
13 Synchronizing player position and animations
14 Creating player unique names (part 1 of 2)
15 Creating player unique names (part 2 of 2)
16 Programming player taking damage on all clients
17 displaying health points as text
18 Creating the health bar
19 Synchronizing healthbar across clients and testing
20 Prevent firebolt on death
21 Programming the multiplayer respawn
22 synchronizing respawn on server and clients
23 Testing the player life cycle
24 Respawn player visual countdown timer
25 Keeping score of player kills count
26 Multiplayer enemy spawn point setup
27 Programming the enemy respawn script
28 Tweaking the enemy respawning logic
29 Adding multiple enemy spawn points
30 Synchronizing vehicles in multiplayer games
31 Camera follow local player and lighting effects
32 Synchronize vehicle collision with server and clients
24 Respawn player visual countdown timer
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