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Unity 5 pro multiplayer combat using melee & ranged weapons
Development
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01 Download and open the starting Unity project
02 Demo of the running multiplayer project
03 Overview of the Unity scene objects and mechanics
04 Setting up taking damage synchronization on server and clients
05 Setting up attack and defense areas on the Dummy character
06 Adding the main character area that deals damage
07 Programming the weapon attack and shield blocking
08 Triggering a hit on a player character
09 Applying damage on other player on weapon hit
10 Killing and respawning player when hit
11 Fixing the hit error when hitting the dummy
12 triggering blocking and preventing random damage
13 Computer damage dealt and taken using player attributes
14 counting the total number of player kills
15 adding colliders on weapons and shields
16 Finalizing server client melee combat damage
17 Spawning gear on the floor (part 1)
17 Spawning gear on the floor (part 2)
18 Working on ranged damage adding firebolts
19 Triggering firebolts from main player character
20 dealing damage with firebolts
21 Creating a special skill bar
22 Hooking the skill bar button to triggering firebolts
23 Enable Skill bar on game start only
24 Ranged weapons - Adding bows and arrows models
25 Creating the bow prefab object
26 Programming the archery weapon type
27 Creating the epic bow loot item
28 Creating the bow item slot
29 Creating the bow inventory item
30 Add the Hook script to the bow
31 Equipping the bow ranged weapon
32 Setting equipped bow size rotation and offset
33 capturing the current equipped weapon type
34 Programming the player draw arrow animation
35 Spawning and shooting arrow
36 Modifying the arrow particle and explosion
37 arrow timing fixes
19 Triggering firebolts from main player character
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