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Unity 3D Game Development and Design
Introduction to Unity 3D
What Unity 3D Is, and Why You Should Use It (4:06)
Unity's Structure (12:03)
Understanding the User Interface (10:45)
Manipulating Objects (13:48)
Our First Script (9:36)
Finishing Our Script (3:37)
Compiling Games (2:04)
Hacking Game Development: Create Your First Game in Under an Hour
Introduction to the Game (0:43)
Modeling, Rigging and Animating Your Assets (8:33)
Importing Assets (8:43)
Mecanim Animation System (16:10)
Shuriken Particle System (11:56)
Sound (4:38)
Assembling Our Level (8:28)
Bringing Your Game to Life with Code (22:36)
Compiling Your Game (1:56)
Introduction to Unity Scripting
Introduction to Scripting (0:33)
Creating a New Script (1:59)
Functions | Level 1 (6:53)
Variables | Level 1 (7:12)
Functions | Level 2 (14:08)
Variables | Level 2 (4:15)
Monobehavior Members (24:11)
Booleans and Conditionals (14:19)
Inputs (16:29)
Coding Resources (8:51)
Light and Shadow
Introduction (1:01)
Historical Background (4:28)
Normals Part 1 (6:47)
Normals Part 2 (9:16)
Realtime Lighting (23:53)
Light Mapping Part 1 (4:56)
Light Mapping Part 2 (26:05)
Light Mapping the Airlock Part 1 (13:42)
Light Mapping the Airlock Part 2 (17:38)
Illuminating Mars (28:49)
Post Processing (2:52)
Shuriken Particle System
Introduction (0:35)
Sprites, Voxels and Textures (17:19)
Creating an Emitter (10:07)
Working with Modules (10:48)
Creating Jet Fire (14:54)
Creating Smoke Plumes (10:43)
Muzzle Flashes (6:46)
Bringing It All Together (11:59)
Game Dynamics
Introduction (1:20)
Hard Rocks, Soft Feathers (12:32)
Cloth (10:07)
Swapping Rigid to Soft Bodies (15:17)
Movement Controllers (2:12)
Three Approaches to Movement here (19:19)
Adding Animation with Mecanim (16:11)
Creating a Ragdoll (7:06)
Integrating Animation with Dynamics (13:00)
Bringing It All Together (12:15)
3D Game Engine Fundamentals
Introduction (0:59)
Rotation Techniques (19:18)
Mipmaps (12:24)
Rendering Paths (11:27)
Topology (8:37)
Mobile Game Development with Unity 3D
Mobile Game Development with Unity 3D (0:56)
Course Synopsis (5:10)
Importing Models and Textures (8:10)
Mecanim Animation System (16:24)
Level Design (23:06)
Real Time Lighting (6:11)
Lightmapping (16:40)
NuGUI
Explanation of GUI Interface Sections
Comparison of GUI Systems (32:46)
Introduction to NuGUI (22:08)
Using Multiple Cameras (30:47)
Enums (14:00)
Introduction to Events and Delegates (12:41)
Events and Delegates In Practice (21:59)
Avatar Customization (21:13)
Avatar Customization Part 2 (29:10)
Coroutines (26:23)
NGUI
Introduction to NGUI (18:09)
Using Multiple Cameras (30:08)
Enums (10:56)
Introduction to Events and Delegates (12:41)
Events and Delegates in Action (17:33)
Avatar Customization (20:43)
Avatar Customization Part 2 (29:10)
Coroutines (17:42)
Finalizing Your Mobile Game
Dragging (18:08)
Turning (18:21)
Jumping (12:01)
Scripting Mecanim Animation (9:22)
Creating Particle Effects (33:07)
Compiling Your Game (12:28)
Create a 3D Game with Unity 3D
Introduction to the Course / What You Will Learn (1:10)
Planning Your Game (3:19)
Modeling and Texturing Assets (7:57)
Scene Setup (3:29)
Creating Your Prefabs (8:20)
Skybox Material Creation (3:24)
Building and Designing the Level (7:15)
Creating the Lasers (7:13)
Creating the Health Controller (7:56)
Losing Health and Respawning (9:14)
Creating the Countdown Timer (8:47)
The Player Freeze
Completing Your First Game Level (5:42)
Designing Level 2
Collecting Cubes (10:46)
Adding the Level 2 Scripts (6:22)
Designing Level 3 (6:54)
Scripting Level 3 (6:52)
Main Menu Scripting (12:41)
Creating and Linking New Scenes (12:36)
Testing the Game (2:25)
Adding Sound Effects (8:52)
Compiling Your Game (2:33)
Working with Modules
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