Autoplay
Autocomplete
Previous Lesson
Complete and Continue
Unity 3D Game Development by Example
Learn how Unity Thinks
Understanding Unity UI
Unity3D Project Structure
Game Objects and Components
Introducing Monodevelop
Creating Your First Component
Pro-Tips: Understanding a Monobehaviour
Building a Scene
Creating and Loading Scenes
Building and Manipulating GameObjects
Using Components in GameObjects
Building and Using Prefabs
Working with the Unity Camera
Scripting Interactivity
Component Basics
Built-in Components
Trapping Player Input
Communicating Between Game Objects
Researching Messaging Systems
Sound and Music
Unity Audio Basics
Building and Playing Game Music
Controlling Audio Sources
Setting Volume and Controlling Music Playback
Pro-Tips: Saving Player Preferences
Building UI
Unity GUI Basics
Skinning Your GUI
GameExperience as UI
Score and Time Displays
Pro-Tips: Pausing and Ending a Round
Title Screens and Menus
Building a Title Page
Building the Main Menu
Pro-Tips: Create a Pause Menu Reusing your Work
Taking it Further: High Score (Saving and Loading)
Tracking Player Score in your Game
Building the High Scores List UI
Displaying High Scores from the Main Menu
Pro-Tips: Building your Finished Game
Taking It Further - Where to go from here
Converting Score into Combo Scoring
The Unity Community
Unity3D Pro
Porting to Android
Publishing Your Android Game
The Unity Community
Lesson content locked
If you're already enrolled,
you'll need to login
.
Enroll in Course to Unlock