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Build "The Legend of Zenda" Game in Unity3D and Blender
Let's Make Some Games
Download Blender and Unity3D
Gameplay!
T01. Introduction to Unity
1.1 Introduction
1.2 Unity Editor
1.3 Moving a Cube
1.4 Materials
1.5 Lights
1.6 Particle System
1.7 Applying Physics
1.8 Asset Store
T02. Introduction to Coding
2.1 Introduction
2.2 Variables
2.3 Methods
2.4 If Blocks
2.5 Loops
T03. Introduction to Inputs
3.1 Introduction
3.2 Key Presses
3.3 Moving a Player
3.4 Jumping
3.5 Moving Forward
3.6 Cycling Cameras
T04. Introduction to Prefabs
4.1 Introduction
4.2 Introduction to Prefabs
4.3 Random Angles
4.4 Explosion Effect
4.5 Adding explosion effects
T05. Introduction to Virtual Reality (VR)
5.1 Introduction
5.2 Activating VR
5.3 Building a Castle
5.4 Lowering the Door
5.5 Triggering
5.6 Interface
01G. Player Movement
g1.1 Creating a Project
g1.2 Designing the Player
g1.3 Moving the Player
g1.4 Key Input
g1.5 Activating Physics
g1.6 Jumping
g1.7 Double Jump Block
g1.8 Velocity
g1.9 Velocity Optimizations
g1.10 Looking Around
02G. Weapons
g2.1 Designing a Sword
g2.2 Swinging the Sword
g2.3 Moving the Sword Back
g2.4 Retreating the Sword
g2.5 Designing a bomb
g2.6 Bomb Script
g2.7 Exploding the bomb
g2.8 Throwing Bombs
g2.9 Bow
g2.10 Swapping Weapons
03G. Enemies
g3.1 Simple Enemies
g3.2 Strong Enemy
g3.3 Hit Area
g3.4 Patrolling Logic
g3.5 Shooting Enemy
g3.6 Enemy Bullet
g3.7 Damaging the Player
04G. Camera and User Interface
g4.1 Camera
g4.2 Game Interface
g4.3 Health Bar
g4.4 Main Menu
05G. Terrains
g5.1 Terrain Basics
g5.2 Painting the Terrain
g5.3 Trees and Grass
g5.4 Water
g5.5 Flares and Camera Effects
06G. Level Design
g6.1 Level Terrain
g6.2 Dungeon Entrance
g6.3 Teleporting
g6.4 Dungeon
g6.5 Adding Shooting Enemies to the Dungeon
g6.6 Adding Remaining Enemies
g6.7 Remaining Enemies
Introduction to Blender
Introduction to Blender
07K. Character Art
1.1 Headset Ref
1.2 Head Basic Shaping
1.3 Head Medium Shaping
1.4 Head Lips Shaping
1.5 Head Shape Fixing
1.6 Body Set Ref
1.7 Body Basic Blocking
1.8 Body Base Detailing
1.9 Body Torso Detailing
1.10 Body Hand Detailing
1.11 Body Head Attaching
1.12 Edge Flow Fixing
1.13 Body UV Unwrapping
1.14 Body Base Painting
1.15 Body Painting Base Cleaning Up
1.16 Body Painting Coloring
1.17 Body Painting Detailing Eyes
1.18 Body Painting Face
1.19 Body Painting Full-Body Detailing
1.20 Helmet Modeling
1.21 Helmet Unwrapping and Texturing
1.22 Rigging 01
1.23 Rigging 02
1.24 Rigging End Fix
1.25 Weight Painting and Exporting
1.26 Importing to Unity
08K. Weapons Art
2.1 Super Basic Prop Modeling
2.2 Sword Basic Prop Modeling
2.3 Bomb Basic Prop Modeling
2.4 Shield Basic Prop Modeling
2.5 Bow Basic Prop Modeling
2.6 Arrow Basic Prop Modeling
2.7 Arrow Quiver Basic Modeling
2.8 Unity Weapon Toon Shading
09K. Basic Enemy Art
3.1 Basic Enemy Head
3.2 Basic Enemy Body
3.3 Basic Enemy Body Fixing
3.4 Basic Enemy Body Rigging
3.5 Basic Enemy UV Unwrapping
3.6 Basic Enemy Texture Painting
3.7 Basic Enemy Unity Importing
10K. Strong Enemy Art
4.1 Strong Enemy Basic Modeling
4.2 Strong Enemy Model Detailing
4.3 Strong Enemy Basic Coloring
4.4 Strong Enemy Rigging
4.5 Strong Enemy Weight Painting
4.6 Strong Enemy Toon Shading
11K. Swivel Cannon Art
5.1 Swivel Cannon Modeling
5.2 Swivel Cannon Unity
12K. Dungeon Art
6.1 Modular Dungeon 1
6.2 Modular Dungeon 2
6.3 Modular Dungeon 3
6.4 Modular Walls Unwrapping 1
6.5 Modular Walls Unwrapping 2
6.6 Modular Walls Exporting UV's
6.7 Dungeon Texturing 1 Floors
6.8 Dungeon Texturing 2 Single Wall
6.9 Dungeon Texturing 3 Angled Walls
6.10 Dungeon Textures Wall Fixing
6.11 Corner Wall Texture Quick Fixing
6.12 Dungeon Ceiling 1
6.13 Dungeon Ceiling 2
6.14 Dungeon in Unity
13K. Spawn Temple Art
7.1 Modeling Spawn Temple Basic
7.2 Spawn Temple UV Unwrapping
7.3 Spawn Texturing
14K. Dungeon Entrance Temple Art
8.1 Modeling Temple Entrance Basics
8.2 Temple Entrance Detailing
8.3 Temple UV Unwrapping 1
8.4 Temple Mountain UV Unwrapping
8.5 Temple Entrance Texturing
8.6 Unity Dungeon Entrance Temple
15G. Humanoid Models
g7.1 Integrating Cannons
g7.2 Humanoid and Animators
g7.3 Player Animations
g7.4 Player Walking
g7.5 Enemy Humanoids
g7.6 Patrolling Rotation
16G. Beat the Dungeon
g8.1 Bomb Art
g8.2 Sword and Bow
g8.3 Attaching Weapons
g9.1 Sword Adjustment
g9.2 Dungeon Enemies
g9.3 Dungeon UI
g9.4 Designing a Treasure
g9.5 Collecting the Treasure
g9.6 Clearing Dungeons
17G. Effects and AI
g10.1 Effect Manager
g10.2 Navigation
g10.3 Agents
g10.4 Agent Animation
g10.5 Enemy Chasing 1
g10.6 Enemy Chasing 2
g10.7 Challenge Time
g10.8 New Player Orientation
g10.9 Camera Rotation
g10.10 Smooth Camera Rotation
Zenda Source Code and Assets
Source Code and Assets
Bonus Lecture: How to get more content.
Bonus Lecture: How to get more content.
5.6 Interface
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