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Make a Ninja Survival game for mobile in Unity and Blender
Let's Make Some Games
Download Blender and Unity3D
Gameplay
T01 - Introduction to Unity
1.1 Introduction
1.2 Unity Editor
1.3 Moving a Cube
1.4 Materials
1.5 Lights
1.6 Particle System
1.7 Applying Physics
1.8 Asset Store
T02 - Introduction to Coding
2.1 Introduction
2.2 Variables
2.3 Methods
2.4 If Blocks
2.5 Loops
T03. introduction to inputs
3.1 Introduction
3.2 Key Presses
3.3 Moving a Player
3.4 Jumping
3.5 Moving Forward
3.6 Cycling Cameras
T04. Introduction to Prefabs
4.1 Introduction
4.2 Introduction to Prefabs
4.3 Random Angles
4.4 Explosion Effect
4.5 Adding explosion effects
01G. Jumpers
G1.1 Setting up the Project
G1.2 Building a Simple Scene
G1.3 Percentage Coordinates
G1.4 Clicking Variation
G1.5 Player Movement
G1.6 Orthographic Camera
G1.7 Jumping Enemy
G1.8 Jumping Enemy Movement
G1.9 Killing the Player
G1.10 Canvas
G1.11 End Game Messages
02G. Adding More Functionality
G2.1 Reusability
G2.2 Dynamically Adding the enemy
G2.3 Game Mode Switch
G2.4 Setting Up The Rolling Enemy
G2.5 Rolling Enemy Movement
G2.6 Enemy Positions
G2.7 Killing the Player
G2.8 Depth Range
G2.9 Horizontal Range
03G. Enemy Logic
G3.1 Creating The boucing Enemy
G3.2 Moving the Bouncing Enemy
G3.3 Diagonal Movement
G3.4 Movement Flip
G3.5 Initial Angle
G3.6 Enemy x Enemy Collision
G3.7 Multiple Bouncer
G3.8 Depth Walls
04G. Designing the Game
G4.1 Designing the Crawlers
G4.2 Crawling Enemy Movement
G4.3 Player's Rotation
G4.4 Jumping Force
G4.5 Finishing the Jumping Logic
G4.6 Spawning Crawler
05G. Turrets
G5.1 Designing The Turret
G5.2 Turret States
G5.3 Turret Movement
G5.4 Smooth Aiming
G5.5 Aiming
06G. Game Logic
G6.1 Preparing The Game Logic
G6.2 Raycasts
G6.3 Shooting Weapons
G6.4 Aiming Improvements
G6.5 Targets
G6.6 Shooting Player
G6.7 Destroying the Targets
07G. Configuring the Player
G7.1 Configuring The Player
G7.2 Moving Up
G7.3 Jetpack Thrusters
G7.4 Designing the Enemy
G7.5 Wave Pattern
G7.6 Spawning Enemies
08G. Endless Mode
G8.1 Setting up Endless Mode
G8.2 Highschores
G8.3 Refactoring The Spawn Logic
G8.4 Increasing Difficulty
G8.5 Bouncer Difficulty
G8.6 Crawler Difficulty
G8.7 Turrets Difficulty
G8.8 Targets Difficulty
G8.9 JetPack Difficulty
09G. Menu and Level Design
G9.1 Building the Menu Scene
G9.2 Level Selection
G9.3 Level Picker
G9.4 Losing the Game
G9.5 Level Parameters
G9.6 Setting Difficulties
G9.7 Setting Endless Mode
Introduction to Blender
Introduction to Blender
10K. Background Art
K1.1 Floors
K1.2 Walls
11K. Game Assets
K2.1 Bouncing Enemy
K2.2 Rolling Enemy
K2.3 Double Rolling Enemies
K2.4 Crawler Enemy
K2.5 Turret Enemy 1
K2.6 Turret Enemy 2
K2.7 Player Ninja Character
K2.8 Enemy Ninja Character
K2.9 Ninja Stars
K2.10 Flying Enemy
K2.11 Jet Pack
12K Finalizing the Art
K3.1 Assets Toon Shading
K3.2 Background
13G. Integrating the Art
G10.1 Playing from the Game Scene
G10.2 Integrating Jumper Art
G10.3 Integrating the Roller Art
G10.4 Integrating Roller Art (Con't)
G10.5 Integrating the Crawler
G10.6 Integrating The Turret Model
G10.7 Aiming the New Turret
G10.8 Integrating the Target Enemies
G10.9 Integrating The Flying Enemy Art
G10.10 New Player Art
G10.11 Integrating the Dojo
G10.12 Adjusting the Interface
G10.13 Challenge Time!
Source Code and Assets
Source Code and Assets
G2.8 Depth Range
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