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Maya & Unreal 3D Character Kpop Dance Animation Fundamentals
Section 1: Kpop Dance Intro
Overview of the Project Module01_Sequence 1.1 (2:19)
Creating Idle Start Pose Module01_Sequence 1.2 (9:30)
Posing the Arms and Fingers Module01_Sequence 1.3 (10:27)
Animating the Root and Basic Timing Module01_Sequence 1.4 (15:48)
Extreme Pose Creation Module01_Sequence 1.5 (15:26)
Adding Breakdowns Module01_Sequence 1.6 (16:19)
Finding Next Extreme Pose Module01_Sequence 1.7 (5:35)
Section 2: Animating the Dance
Lower Body Timing Module 02_Sequence 2.1 (11:50)
Upper Body Rough Timing Module02_Sequence 2.2 (13:38)
Refining Shoulders, Wrists, Neck and Head Module02_Sequence 2.3 (9:30)
Extreme Pose to End First Part of the Dance Module02_Sequence 2.4 (8:31)
Extreme Pose to End First Part of the Dance Module02_Sequence 2.5 (4:08)
Upper Body Breakdown Transitions Module02_Sequence 2.6 (11:05)
Section 3 Animating the Heart Dance
Animating the Heart Extreme Pose Transitions Module03_Sequence 3.1 (13:41)
Continuing the Heart Extreme Pose Transitions Module03_Sequence 3.2 (9:34)
Animating the Heart Movements Module03_Sequence 3.3 (3:17)
Animating the Heart Movements Cont. Module03_Sequence 3.4 (12:31)
Section 4 Additional Dance Transitions
Finding the Next Extreme Pose/Lower Body Module04_Sequence 4.1 (7:02)
Animating Upper Body Movements Module04_Sequence 4.2 (12:49)
Finding Extreme Pose Upper/Body Adding Breakdowns Module04_Sequence 4.3 (11:34)
Section 5 Final Dance Section
Finding Extreme Lower Body Poses Module05_Sequence 5.1 (14:42)
Extreme Upper Body Poses Module05_Sequence 5.2 (9:00)
Refining Upper Body Posing Module05_Sequence 5.3 (11:41)
Defining Lower Body Extreme Poses Module05_Sequence 5.4 (18:17)
Adding Upper Body Pose Module05_Sequence 5.5 (15:14)
Section 6 Animating Polish and Breakdowns
Adding Breakdown to Video Ref Cut Module06_Sequence 6.1 (16:11)
Footwork Polish Module06_Sequence 6.2 (14:27)
Adding Overshoot to the End Pose Module06_Sequence 6.3 (16:39)
Polishing Ending Overshoots and Breakdowns Module06_Sequence 6.4 (8:06)
Overshoot Polish for Body Spin Module06_Sequence 6.5 (9:52)
Overshoot, Keep Alive Posing and Footwork Module06_Sequence 6.6 (17:34)
Footwork to Polish the March Module06_Sequence 6.7 (18:46)
Shoulder Arc Polish Module06_Sequence 6.8 (9:41)
Arm Polish Module06_Sequence 6.9 (17:54)
Animating Heart Mesh FX Module06_Sequence 6.10 (18:24)
Section 7 Heart VFX Modeling
Modeling Overview Lecture_1.0_v2 (2:19)
Modeling Hotkey Menu Lecture_1.1_v2 (9:42)
Modeling the Heart Lecture_1.2_v2 (3:05)
Concepting the Heart Rig Lecture_1.3_v2 (3:40)
Section 8 Heart VFX Rigging
Heart VFX Overview Lecture_2.0_v2 (1:55)
Joints Lecture_2.1_v2 (4:36)
Constraints Lecture_2.2_v2 (4:07)
Skin Weights Lecture_2.3_v2 (2:53)
Controllers Lecture_2.4_v2 (2:55)
Creating the Joints Lecture_2.5_v2 (6:02)
Creating the Controllers Lecture_2.6_v2 (7:18)
Connecting the Controllers Lecture_2.7_v2 (2:00)
Polishing the Rig Lecture_2.8_v2 (4:35)
Heart VFX 02 Rigging Lecture_2.9_v2 (5:26)
Section 9 Animating Heart Mesh Rigs
Animating Heart Rig Meshes Module06_Sequence 6.11 (12:06)
Creating Animation for the Second Heart Rig Module06_Sequence 6.12 (9:15)
Section 10 Animation Polish Plus
Refining Animation Module07_Sequence 7.1 (15:59)
Maya & Unreal Next Steps Module07_Sequence 7.2 (1:59)
Maya & Unreal Next Steps Module07_Sequence 7.2
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