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Complete and Continue
Make iPhone and iPad games without programming
Introduction
Introduction
Free stuff to download
3. The format of this course
4. Download Game Salad
Let's Begin Making Games
5. Opening a new Project
6. The Game Area
7. Adding in an Actor
8. Testing your game
9. Actor Images
10. Object Attributes
11. Changing the Background Color
12. Blending Modes
13. Stretch and tiling
14. More about tiling
15. Flipping the image
16. Moving an object left and right
17. How to rotate and object
18 Applying a max speed
19. Adding gravity to an object
20. Accelerate
21. Adding in a collide degree
22. Physics
Attributes
23. Attributes boolean variables
24. Local attributes and scope
25. Texture Variables
26. Number variables integer and real
27. Angle Variables
28. Index Attributes
29. Adding a variable to the screen
30. Adding in two variables to the display text behavior
31. Display Text behavior
32. Talking about proper variable names
Game Salad functions
33. Talking about behaviors and accelerate towards
34. Animations
35. Change attribute
36. Change image
37. Adding in a rule
38. Rules and touch
39. Overlapping and coliding
40. Actor tags
41. Auto Rotation
42. Adding in a key and adding in multiple conditions
43. Setting a rule to any condition
44. Mouse button down
45. Hibernate and pausing the game
46. The otherwise functions in rules
47. Rule Review
48. Changing Scenes
49. ScreenShots
50. Change Velocity
52. Colide objects with tags
53. Constrain attribute
54. Control camera
55. Camera tracking area
56. Tracking area with a bigger area
57. Camera origin
58. Destroy
59. Groups
60. Interpolate
61. Interpolate values
62. Adding text
63. Log Debugging statement
64. Move
65. Move to
66. Notes
67. Particles
68. Particles part 2
69. Particles part 3
70. Final thoughts on particles
71. Pausing a game
73. Play sound effect
73. Play sound effect
74. Replicate behavior
75. Reset game and reset scene
76. Rotate
77. Rotate to angle
78. Vector to angle
79. Rotate to position
80. Saving and loading
81. Spawning actors
82. Times and game loops
83. Pro features
84. Changing from iPhone 5 to iPhone 4s
Tables
85. Introduction to tables
86. Table values
87. Good Table organization skills
88. Table Data in game
Menu template
89. Introduction to the rest of the course
90. Starting a menu template
91. Adding extra scenes
92. Finishing off the template
Color Stars Template
93. New template color stars
94. Setting up the the rules for color change
95. Adding more background color logic
96. Adding in the timer
97. Talking about saving and naming
98. Adding in an attribute to the timer
99. Adding in some star logic and adding
99a. Changing the star size and talking about game mechanics
100. Adding in the score HUD
101. Adding in a score modifier
102. Adding in the logic to the other stars
103. Testing your game
104. Adding in a random location the screen
105. The value of getting things right the first time
106. Adding in the random to the star logic
107. Adding in a grow to the spawn
108. Adding in the difficulty buttons
109 Adding in a final screen
110. Adding in a reset button
111. Closing thoughts
Starting a new game
112. Stripping a game to start a new one
113. Adding in gravity
114. Adding in walls
115. Adding velocity
116 Adding randomization
117 Adding in mass to the balls
118. Fixing a small mistake
119. Adding mass and bounciness
120. Adding a random velocity to the balls
121. Changing the background color from red to blue
122. Adding in special feature to colors
123. Adding in a hel HUD
124 Adding in another mechanic
125. Adding in another help message
126. Cleaning up the project
127. Adding in the touch logic
128 Adding in ball spawning logic
129 Adding in another logic point
130 Setting up a game over screen
131 Fixing a small bug
132 Adding in the game over logic part 1
133. Setting up the game over logic part 2
134 Game over logic part 3
135 Adding in score
136 Adding in round logic
137. Adding in the score modifier logic
138. Adding in a cool score graphic
139. Closing thoughts on this game
140 Starting a new project
141. Setting up the ball and the spawning
142. Adding the velocity of the ball
143 Adding in the touch X and touch Y
144. Changing the ball spawn lociation
145 Adding in walls
146. Modifying the vector to angle
147. Adding in the score
148. Adding in a timer and a spawner
149. Adding in a spawner attribute
150. Setting up the other balls
151. Adding in the number logic
152. More about garbage collection
154 Adding in other ball logic
155. Adding in explosion particles
156 Adding in the other particles
157. Adding in the blue particles
158. Adding in the bottom HUD
159. Adding in a game over screen
160 Adding in a difficulty setter
161 Final thoughts
Ball Zombies
162. Ball Zombies intro
163 Adding in varibles
164. Adding in a vector 2 angle
165. Vector 2 angle part 2
166 Adding in a constrain
167 Adding a projectile
168 changing the projectile color and changing the player rotation
169. Adding in the player position
170 Adding in the zombie
171. Setting up a local variable and setting up a hitpoint
172 Adding in a global variable to change local variable.mov
173 Adding in a powerup
174. Walls
175 Spawning enemies
176. Adding a zombie counter
177 Adding in a zombie limit
178. Adding in the zombie counter destroy logic
179 Adding in the score
180 Adding in the score logic to the player
181 Spawning the powerup
182 Spawning the powerup at random
183 Adding in more powerup logic
184 Fixing the powerup Spawn Bug
185. Adding in a score animation
186. Adding in an infinite difficulty measure
187 Adding in a game over logic
188 Adding in a menu part 1
189. Adding in a menu part 2
190. Setting up a credits screen
191. Adding in a credits screen part 2
192. Adding in achievements
193. Adding in achievement variables
194 Adding in the logic
195. Adding the achievement text
196. Adding in a text variable
197. Adding in the variable text
198 Closing thoughts
Road to the app store: Let's release an app
199. Apple Developer program
200. iOS Dev Center
201. Publishing a game salad project
202. Setting up and generating the app
203. Adding the app icon
204. Setting up the app in itunes connect
205 Setting up the description in itunes connect
206 Images
207 Clicking read to upload
208. Signing the app
209 Final pushes to the app store
210 Closing thoughts on the app store
Tips and time savers when making games
211 Learning how to brainstorm
212 Brainstorming
213 Where to begin
214 Make every moment count
215. Divergent thinking
216. Talk to other people
217 Explore as much as possible
218 Always cross poliniate
219 Find ideas in odd places
220 Write everything down
Making a side scrolling shooter
221 Let's make a side scrolling shooter
222. Making shooters
223. Make it then think about it
224. Getting started
225 Thinking about the concept
226 Think about the mechanics
227. Think about the art
228. Development
229. The last 10%
230 Going backwards
231 Finalizing your game
232 Final thoughts
233. Working in a box
234 Constraints liberate
235 Making another shooter
236 Setting up the scope
237 The game concepts
238 Simple shooter
239 Power-ups
240 Antagonists
241 GamePlay
242 Art
243 Mechanics
244 HUD
245 Finishing the game
Making a game like 1942
246 Making a game like 1942
247 Building a game like another game
248 Setting up the scope
249 This game is art intensive
250 Play 1942 and improve
251 Plot and setting
252. Controls
253 Development and implimentation
254 Learn to scale your production style
255 Comparing projects
256 Finishing your project
User Interface
257 User interface
258 What makes a good menu screen
259 Creativity versus function
260 Let's talk about creativity
261 It's just a menu screen
262 Sketch out your ideas
263 Making the menu fit your game
264 Find a color scheme
265 fonts
266 Buttons
267 Testing out your ideas
268 Alway think about the menu screen
269 Rapid prototyping
270 What is rapid prototyping
271. Why is it so important
272. Testing your ideas
273 Game mechanics sketches
274 Adding art to pre production
275 Pre production art
276. Action versus inaction
277 As a one person studio
278. The Scale of your prototypes
279 Keep all of your prototypes
280 Branching your prototypes
281 The web of prototypes
282 If you want to share
283 In conclusion
PowerPoints
Lesson 1 Brainstorming
Lesson 2 Making a simple shooter
Lesson 3 Constraints
Lesson 4 Building on past success
Lesson 5 Building a user interface
Lesson 6 rapid prototyping
Production types on how to start your own studio
Production types and introduction
Planning
Learning how to adapt
Project Scope #1
Project Scope #2
Plan according to size
Know your role in the project
Project management
Shipping is a must
Creativity under pressure
The Process of making games
Learn to be reliable
If you want to make money
Quality does not necessarily mean success
Understanding your target market
Innovation and bussiness
Creativity and business
Business as usual with games
Tips on how to make money with games
Congrats you are finished!
279 Keep all of your prototypes
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