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Learn to make 20 apps in iOS 8
Introduction
Introduction
A little bit about this course
01.Make a basic tip calcuatlor
01. Introduction to making a tip calculator
02. Setting the screensize and orientation
03. Adding in a label and a text box
04. Adding in the other design elements
05. Testing your app
06. Talking about different keyboards in iOS 8
07. Adding the files to the swift file
08. Adding in the IBOutlets
09. Adding in a function to make the code easier to read
10. Adding in variables to the scene
11. Taking in the numbers from the text to the swift file
12. Converting Strings to floats
13. Adding in the answer math
14. Prinitng the answer to the screen
15. Formating the number to two decimal places
16. Adding in text to the string
17. Adding in the clear button
18. Testing the app before designing
19. Designing the app
20. Testing the app and talking about design and functionality
21. Making the app work on all phones
22. Course conclusion and challenge
02. Make and innovative calculator
01. Introduction to the innovative calculator
02. Talking about the tab bar controller
03. Adding in colors for debug purposes
04. Adding in the items to the screens
05. Setting up the IBActions in the swift files
06. Adding in the IBActions
07. Adding in the variables to the swift files
08. Adding in the text to the calculate button
09. A tip and a shortcut to adding in floats
10. Adding in the answers
11. Printing the variable to the screen
12. Adding in the clear functionality
13. Adding in the number pad to the text fields
14. Testing the app to make sure it works
15. Hiding the text box part 1
16. Hiding the keyboard part 2
17 Adding in the fonts and colors
18. Chosing a color scheme
19. Adding in the bottom titles
20. Formatting for all iPhones
21. Fixing the button
22. Conclusion and Challenge
03. Make a landscape calculator
01. Introduction to the innovative calculator app
02. Designing the app
03. Using the ruler to make the app more symetrical
04. Adding the items to the swift file
05. Adding in functions to make the code easier to read
06. Declaring the variables
07. Taking the text from the user
08. Chanhing the variables to floats
09. Adding in the answer logic
10. Formatting the string to two decimal places
11. Printing the Variable to the screen
12. Hiding the keyboard
13. Adding in the clear button
14. Picking the font for the app
15. Picking a color scheme
16. Testing the app
17. Course conclusion and challenge
04. Simple stock price calculator
01. Introduction to the stock price app
02. Designing the app
03. Adding in the IBoutlets
04. Adding in the IBoutlets and the function
05. Adding in the variables
06. Taking in the variables from the text
07. Converting the files to floats
08. Calculating the selling price
09. Calculating the profit
10. Formatting the float
11. Printing the text to the labels
12. Reseting the app
13. Polishing the app
15. Dismissing the keyboard
16. Course conclusion and challenge
05. Making a simple savings calculator
01. Introduction to the savings calculator
02. Designing the app
03. Adding in the IBOutlets and actions
04. Adding in the variables to the app
05. Taking the text from the textboxes and converting them to a float
06. Adding in the hourly income
07. Adding in the weekly income and the monthly income
08. Adding in the monthly and weekly savings
09. Adding in the monthly percent
10. Formatting the float variables
11. Fixing a small coding bug
12. Printing the lables to the screen
13. Adding in the clear button
14. Making the keyboard hide
15. Desinging the app
16. Conclusion and course challenge
07. Making a savings calculator
01. Introduction to the savings visualizer
02. Desinging the app
03. Hooking up the swift file
04 Adding in the variables
05. Adding in functions to make programming easier
06. Taking in the user data
07. Calculating the percent
08. Formating the variables
09. Printing the variables to the screen
10. Changing the keyboard and hiding the keyboard
11. Testing the app
12. Changing the design for clarity
08. Making a savings visualizer
01. Introduction to the savings and investing app
02. Designing the app
03. Adding in the outlets and the actions
04. Adding in a function to make the code easier to read
05. Adding in Variables
06. Taking in the infomation from the text fields
07. Calculating the weekly savings
08. Calculating the segmented control
09. Calculating savings
10. Formating the strings
11. Printing the data
12. Hiding the keyboard and changing the keyboard to a number pad
13. Testing and resetting the app part 1
14. Resetting the segmented contro
15. Designing the app
16. Course conclusion and challenge
09. Spending Visualizer
01. Introduction to teh savings visualizer app
02. Designing the app
03. Hooking up the code to the swift file
04. Adding in the function to save time coding
05. Adding in the float variables
06. Taking in the user infomation
07. Changing the sliders and the labels
08. Calculating the expenses
09. Formating the Floats to NSSTring
10. Adding in the text to the labels
11. Changing the keyboard and learning how to hide the keyboard
12. Adding in the clear button
13. Designing the app
14. Course conclusion and challenge
10. Millionaire app
01. Introduction to the millionaire app
02. Designing the app
03. Talking about Xcode and hooking up the swift file
04. Adding in the variables
05. Taking in the variables and converting to float
06. Adding in the for loop
07. Adding in the logic to the for loop
08. Explaining the for statement
09. Printing the variables to the label
10. Adding in the keyboard logic
11. Fixing the annual return logic
12. Adding in the reset logic
13. Formating the strings
14. Designing the app
15. Course conclusion and challenge
11. Make a credit card calculator
01. Introduction to the credit card debt app
02. Designing the app
03. Hooking up the swift file
04. Adding in the variables to the app
05. Taking in the user data and converting to a float
06. Setting up the if statement and the for loop
07. Adding in the credit card logic
08. Calculating the Fees
09. Printing the text to the screen
10. Adding in the failsafe logic
11. Changing the color of the message
12. Restting the app
13. Changing the keyboard
14. Designing the app
15. Adding in some final code
16. Adding in the design
17. Course conclusion and Challenge
12. Tax Calculator
01. Introduction to the tax calculator
02. Designing the app
03. Hooking up the code to the swift file
04. Declaring the variables
05. Adding in some of the logic
06. Adding in the after tax income
07. Formatting the floats
08. Printing the variables to the screen
09. Printing the slider to the screen
10. Adding in the clear button functionality
11. Designing the app
12. Course conclusion and challenge
13. Make a Simple loan Calculator
01. Introduction to the simple loan Calculator
02. Designing the app
03. Hooking up the swift file
04. Adding in the variables
05. Taking in the user data and converting them to floats
06. Adding in the calculations
07. Formatting the float variables
08. Printing the labels to the screen
09. Hiding the keyboard
10. Designing the app
11. Adding in the clear logic
12. Course conclusion and challenge
14. Dice Game
01. Introduction to the gamling game
02. Setting up the scene part 1
03. Setting the design part 2.mov
04. Adding the IBOutlets to the Swift file
05. Adding in IBActions
06. Adding in variables and talking about ballence
07. Setting the dice type for the computer
08. Random numbers and variable scope
09. Accounting for the Zero dice roll
10. Testing the difficulty level
11. Adding in victory conditions
12. Adding in the stepper logic
13. Adding in the bonus modifer
14. Fixing a programmer error
15. Setting the money label at the start of the app
16. Adding in the betting logic
17. Printing the money to the screen
18. Adding in a reset game button and logicmov
19. Fixing a textbox issue
20. Chosing the color scheme
21. Adding in the fonts
22. Testing the app and changing the black to an off black
23. Making the player reset the game after they have no money
24. Course conclusion
15. StartUp Calculator
01. Introduction to the startup Calculator
02. Designing the app
03. Adding in the items to the swift file
04. Adding in the variables
05. Taking in the user data and converting it to a float
06. Adding in the math to the app
07. Converting the floats
08. Printing the variables to the screen
09. Hiding the keyboard
11. Adding in the clear button
12. Adding in the message logic
13. Designing the app
14. Course conclusion
16. Making a sports counter
01 Introduction to the sports counting app
02. Designing the app
03. Hooking up the swift file
04. Adding in the functions part 1
05. Adding in the boolean variable
06. Adding in the stepper logic
07. Adding in the sore functionality
08. Adding in the subtract logic
09. Adding in the max score
10. Adding in the max value logic
11. Printing the score to the screen
12. Converting the string to float
13. Adding in a failsafe
14. Fixing a bug
15. Adding in the keyboard logic
16. Designing the app
17. Getting rid of the UIStepper
18. Course conclusion and challenge
17. OSX Kids addition game
01. Introduction to the OSX addition game for kids
02. Designing the app
03. Hooking up the .h and the .m file
04. Adding in the game logic void
05. Adding in a void to make programming easier
06. Assigning random numbers
07. Printing the numbers to the screen
08. Adding in the answer to the program
09. Setting up the correct button logic
10. Adding in the incorrect numbers
11. Adding in the correct button logic
12. Adding the correct answer logic
13. Adding in the final stages
14. Course conclusion and challenge
18. Decision app
01. Introduction the the decision making app
02. Designing the app
03. Adding in the items to the swift file
04. Adding in the array of decisions
05. Printing the variable to the label
06. Adding in the random number to select the array
07. Adding in more functionality
08. Testing the app
09. Makeing the label fade in
10. Testing the app and playing around with design
11. Adding in the code to the other buttons
12. Adding in the text
13. Testing the app and talking about aniticpation
14. Desining the app
15. Course conclusion
19. Division App for kids
01. Introduction to devision app
02. Adding the items to the storyboard
03. Adding in the objects fromt the storyboard to the swift file
04. Adding in variables
05. Making functions so that your code is much easier to read
06. Adding in arrays
07. Making sure the number can be devisible evenly
08. Adding in the logic to make the number divide evenly
09. Printing the numbers to the label
10. Adding a button function and if statements
11. Adding in the incorrect answers
12. Adding in the answer calculate logic
13. Adding in the button logic
14. Reseting the app
15. Testing the app before designing it
16. Designing the app
17. Course conclusion
20. Color Matching game for kids
01. Introduction to the color game for kids
02. Designing the app
03. Hooking up the objects to the Swift file
04. Adding a function to make coding easier
05. Adding in the number variables and random number
06. Adding in a color array
07. Printing the right button
08. Making the background change color
09. Adding in the wrong answers
10. Adding in the correct button logic
11. Copying the button logic
12. Testing the app and fixing a problem
13. Designing and testing the app
14. Course conclusion and challenge
How to start your own studio
1-how-to-start-your-own-studio
2-ask-the-question-why
3-get-the-nessisary-technology
4-keep-your-start-up-costs-low
5-go-all-in
6-improve-with-each-project
7-start-small-but-think-big
8-y-ou-want-to-be-profitable-on-day-one
9-do-not-go-to-the-coffeeshop
10-picking-a-good-workspace
11-try-to-focus
12-set-yourself-some-goals
13-10-important-tips-for-studio-success
14-prototype-a-lot
15-test-early-and-often
16-release-your-product
17-release-often
18-build-you-porfolio-fast
19-build-different-kinds-of-apps
20-experiment
21-look-at-what-the-market-is-telling-you
22-start-reaching-out-to-bigger-contracts
23-constantly-coming-up-with-new-ideas
24-tips-for-financial-success
25-don-t-spend-a-ton-of-money
26-keep-releasing-apps
27-how-to-land-paid-contracts
28-how-to-land-a-contract
29-how-to-exapand
rapid-prototyping
studio notes
Conclusion
Conclusion
08. Adding in the answer to the program
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