Autoplay
Autocomplete
Previous Lesson
Complete and Continue
Learn how to make games from scratch with no programming
Course Introduction
Introduction
Introduction to the course
Learning about stencyl
Opening up our first game
Adding an actor
Adding a scene
Adding in actors to a scene
Adding Events to an actor
Adding in events to an actor
Actors and events
Stencyl and code
Physical Code
Stencyl and Shapes
12Game loops and moving actors across the screen
When created and placing an object on screen
Attributes part 1
Attributes part 2 local attributes
Attributes part 3
Attributes part 5 setting an attribute
Attributes part 6 - getters and setters
Quiz #1
Making our first game
Making our first game
Building our very first game
Building our very first game part 2
Building our very first game part 3 - Building Circles
Building our first game part 4 - Adding the clicks
Building our first game part 5 - Adding the spawn featuere
Building our first game part 6- spawning the stars
Building our first game part 7- Adding in a game font
Building our first game part 8 Adding text to your game
Building our first game part 9- Adding in a score attribute
Building our first game part 10- Adding the scoring functionality
Building our first game part 11 - changing a small mechanic
Building our first game part 13- Adding a timer
Building our first game part 13 - Closing thoughts
Quiz #2
Diving deeper into stencyl and learning how to use all of the commands
Talking about the rest of the course
Finding the X and the Y co-ordinates of the actor
Setting and finding the direction of an actor
If statements and is the self on screen
Setting and finding the direction of the actor
Rotating an object clockwise or counter clockwise
If, otherwise if and otherwise statements part 1
If, otherwise if and otherwise statements part 2
If, otherwise if and otherwise statements part 3
If, otherwise if and otherwise statements part 4
If, otherwise if and otherwise statements part 5
Making a list
If, otherwise if and otherwise statements part 8
If, otherwise if and otherwise statements part 9
Definite loops
Do after X seconds
Do after and adding in attribute for numbers
Debugging
Advanced coding
For Each loops. For each actor on the screen
For each actor inside a region and for each actor type
For each actor group
Setting region properties
Gravity in games
Making a simple gravity game
Finding the Width of the height of a screen
The Width and tile height
Quiz #3
Scene name
Accessing the camera in stencyl
Moving the camera
Effects- Shake Screen and enable full screne
Layers and manipulating layers
Setting the offscreen bounds
Transitioning
Reloading a scene with a transition
Crossfading a scene
Crossfade and reload a scene
Creating an actor after transition
Scene is transitioning and game is paused
Controls part 1
Controls part 2
Controls part 3
Controls part 4
Math part 1
Math part 2
Math part 3
Math part 4
Math part 5
Math part 6
Sound
Adding a trigger to an event
Triggering an event in another behavior
Another tutorial on triggers
Getting attributes from another area of the program
Setting a remote local attribute
Setting local attributes to a scene
Enabling and disabling behaviors
Opening a link in stencyl
Posting data to a website, saving site specific ads
Adding backgrounds to stencyl
Tilesets
Congratulations on making it this far!
Quiz #4
Making another game
Downloading some free assets
Starting to make a new game from scratch
Adding in the stars
Making the stars rotate and quick shortcut tip
Talking about collisions
Adding in the main star
Making the main star change colors
Making the main star change colors part 2
Making playable stars movie
Making the stars stay on the screen
Adding in the walls
Adding a bounce to the walls
Making the stars move on click
Taking away the collisions
Changing the animation
Making the star dissapear when you click on it
Adding in the star color functionality
Adding the score to the screen
Adding in the score functionality
Adding in the star color functionality
Adding boolean variables for spawning stars
Checking the booleans for the when creating
Adding in the isAlive = false logic
Adding in the spawning logic part 1
Adding in the rest of the logic
Giving the player a reason to click the right star
Giving the player a reason to click the right star
Adding in a simple leveling system part 1
Adding in a simple leveling system part 2
Adding in a simple leveling system part 3
Talking about the next course
Changing the size of the image on a mac
Changing the size in GIMP
Adding in the animated actors
Adding in the player and making sure it will follow the mouse
Adding in an offset to make the mouse cursor in the center
Adding in the collision logic part 1
Adding attributes, game font and text to the HUD
Adding in the score and the modifiers
Adding in a special timer
Adding in the level logic
Adding in the modifier logic and talking about the gameplay
Adding in spawn logic and spawn variables
Making sure the player cannot exit the screen
Let's prototype some games
Achievements
More on physics and collisions
Talking about physics
Talking about collisions
More about stencyl
Talking about the templates
Downloading the source code
Creating a new game with the extended features and fixing a small bug
Talking about the project and level design
Level design part 1
Adding in the background to the level
Adding to the levels
Design 10 levels
Making money
Making money with your game
Definite loops
Lesson content locked
If you're already enrolled,
you'll need to login
.
Enroll in Course to Unlock