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Learn 3D Game Development and Programming with Unity
Introduction
01 Welcome to the Course (3:43)
02 Hello World 2 (16:48)
Basic Concepts
03 Moving Objects with Code (9:23)
04 Rotating Objects in Code (5:58)
05 Simple Third Person Camera (4:54)
06 Colliders and RigidBody Components (11:32)
07 Basic Materials - Color (4:57)
08 Download the Project Files (0:40)
09 Importing Game Assets (3:47)
10 Materials - Texture Maps (4:36)
Modular Level Design
11 Mesh Import and Snapping Settings (7:59)
12 Vertex Snapping - Building a City Block (9:14)
13 Building Pathways Using Tiles (9:39)
14 Buliding Road Networks (13:46)
Improving the City
15 Sculpting and Painting Terrains (11:22)
16 First Person Controller - Exploring your City (4:30)
17 Normal Maps (8:59)
18 Enlarging the City (16:55)
19 Aesthetic Adjustments (2:05)
Avatars and Control Systems
20 Setting up the Helicopter (3:19)
21 Customizing Input Axes (5:26)
22 Helicopter Physics Settings (2:42)
23 Helicopter Controller - Variables and Types (14:34)
24 Assigning Variable Values - Editor and Code (5:59)
25 Fixed Update -Physics Steps (9:07)
26 Conditionals and Relative Forces (12:58)
27 Update - Input and Animation (13:11)
Game Rules and Gameplay
28 Debugging and Testing (7:05)
29 Camera Controller Script (6:22)
30 Refining the Helicopter Controls (1:36)
31 Programmatically Animated Pickups (13:20)
32 Prefabs and Particle Effects (9:03)
33 OnTriggerEnter and the Game Script (8:38)
34 Rotor Collisions - OnCollisionEnter (7:00)
17 Normal Maps
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