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Getting Started with Unity 4 Scripting
Render Loops and Basic Entry Point Functions
Expose Variables in the Inspector from Scripts
Entry Points when Scripting in Unity
Show Different Usages of the Render Loops
Triggers and Collision Callbacks
Special Triggers
Components – Adding, Removing, Accessing
Components and Their Use
Accessing a Custom Component in the Same Game Object
Accessing a Component from the Engine Using Scripts
Accesing Components in Other Game Objects
Searching Components in Game Objects that Have Children
Input in Unity
Input Manager Overview
Connecting the Input Manager with Scripting
Axis, Keys and Their Differences
Dissecting Specific Key Presses – Up / Down / Stay
Mouse Input
Gizmos and Their Usefulness in Your Game
Gizmos Functions Overview
Gizmos and Scripts
Using Gizmos for Visualizing Data
Uses of Raycasting and Gizmos
Making Gizmos Work with Other Components
Character Controller
Anatomy of a Character Controller
Modifying a Character Controller to Work with Custom Scripts
Making the Character Controller Work with the Input System
Creating a First-person Character Controller
Adding Movement Animations to a Character Controller
GUI Scripting
GUI Overview and Types of Controls
Manual GUI Placing
GUI Layouts
Mixing the GUI System with the Input System
Skinning Your Created GUI
Pathfinding and AI
AI Pathfinding System Overview and Its Components
NavMeshAgent Overview
OffMeshLinks Overview
Making the AI System Interact with Your Scripts
Creating a Basic Sandbox for Playing with Agents
Script Compilation Order and Mixing Languages in Unity
Script Execution Order in Unity
Script Compilation Order in Unity
Functions Execution Order in Unity
How to Mix Languages in Unity
Calling JS Functions from C#
Accesing Components in Other Game Objects
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