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Game Development
Thinking Like a Game Developer
Introduction
A Simple Game Loop
Understanding Frame Rates
Section Summary
Lab 1
Your First Game Loop
Graphics to Sprites
Introduction
Surfaces
Working with Images
Image Processing
Managing Game Assets
Section Summary
Lab 2
Physics and Collision Detection
Introduction
Simple Game Physics
Player Input
Thrust and Damping
Collision Detection
Section Summary
Lab 3
Exploring Event Logic
Introduction
Game Object Logic
Game Event Logic
Delaying Game Events
Section Summary
Lab 4
Adding Enemies
Introduction
Simple Enemy AI
More Enemy AI
Game Progression Logic
Section Summary
New Lecture
Lab 5
Quickly Bringing a Game Together
Introduction
Animations
Implementing Scores
Adding Sound
Section Summary
Lab 6
Solutions
Lab 2
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