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Game Development using Corona SDK in 2015 with ASO & Ads
Course Overview
Introducing the Game - Pirates vs Ninjas (2:47)
What You'll Need for this Course
Course Assets (2:17)
A Quick Lua and Corona Refreshment
Taking a Peek at the Final Product (1:23)
Setting Up Our Game
Build-time Properties - build.settings (2:40)
Game Configuration Settings - Config.lua (2:51)
Creating the Starting Point - main.lua (9:31)
Creating the Main Menu
Setting Up the Menu and Composer - scene_menu.lua (4:15)
Adding Graphics to the Menu (11:24)
Adding Buttons to the Menu (9:04)
Adding Functionality to Buttons (8:07)
Adding Some Animation (2:35)
Creating a Place For Player Upgrades
Setting up the scene - scene_upgrades.lua (2:06)
Adding Graphics to the Upgrades Scene (5:57)
Buttons! Adding the Upgrade Buttons (5:25)
Adding Labels to our Buttons (8:21)
Making Our Scene Work (13:23)
Creating the Game
Setting Up the Scene - scene_game.lua (1:47)
Adding Physics for Collision Detection (1:34)
Setting Up Our Image Sheets (12:20)
Setting Up the Game Variables (4:18)
Adding Functions (2:38)
Adding the User Interface (8:04)
Adding Our Ninja (9:25)
Allowing Our Ninja to Move (4:10)
Release the Shuriken! (7:56)
Arrgh! Send the Pirates! (14:14)
Collision Detection - Part 1 (7:32)
Collision Detection - Part 2 (18:26)
It's Game Over! (9:57)
Who Needs a Pause Button Anyways? (17:01)
Modifying the Pause Button Function (3:54)
Wrapping Up Our Scene (4:21)
Adding Polish to Your App
Adding App Icons (2:32)
Launch Images (1:25)
Download the Final Version of Pirates vs Ninjas
Monetization
Your Monetization Options with Corona SDK (1:01)
Free or Paid? The choice is yours. (2:05)
Implement RevMob Ads (6:37)
Vungle - Short but Sweet Video Ads (4:54)
Using AdMob (7:06)
Publishing Your App
Who Knew Publishing Could Be So Easy?
Conclusion
Bonus: Getting Graphics and Sounds for Your Games
Free Graphics
Sounds
Bonus: App Store Optimization
Intro
What is App Store Optimization?
The Tools of the Trade
Apple vs Google vs Amazon Optimization
App Icons
Screenshots
Generating Keywords
Build-time Properties - build.settings
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