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Professional Video Game Art School Course
Introduction & Setting Up 3DS Max
Autodesk Student Software Download
Setting Your Preferences (5:55)
The Material Editor (3:49)
Configuring Your Modifiers (13:13)
Setting Up Max Interface and Workflow
3DS Max Basics
Edit polygon modifier (15:30)
Soft selection (7:39)
Geometry (23:09)
matID: Smoothing groups (10:45)
Paint deformation (8:52)
Unwrap modifier basics (23:34)
Spherical mapping types (13:33)
Material Editor (20:55)
Basic 3D Modeling - Crates
Notice to Students
Introduction (0:34)
Modeling Overview (0:51)
Reference and Setup (2:58)
Modeling a Crate (12:42)
Unwrapping an Object (21:02)
Texturing (43:46)
Specular Leveling (12:40)
Creating a Bump Map (15:51)
Texture Details (14:44)
Rendering (11:46)
Create an Exploding Crate (5:57)
Basic 3D Modeling - Barrels
Introduction (1:12)
Setup (4:45)
Modeling (13:13)
Smoothing Groups (5:45)
Unrapping (12:51)
Texture Part 1 (35:26)
Texture Part 2 (10:32)
Texture Part 3 (16:16)
Rendering (13:49)
Basic 3D Modeling - Tables
Introduction (1:08)
Setup (14:45)
Modeling (16:26)
Unwrapping (20:48)
Texturing Part 1 (34:39)
Texturing Part 2 (39:42)
Texture Part 3 (28:31)
Rendering (13:26)
Creating a Catapult
Introduction (1:04)
Setup (18:25)
Modeling Part 1 (42:21)
Modeling Part 2 (35:36)
Modeling Part 3 (21:19)
Modeling Part 4 (43:35)
Modeling Part 5 (60:11)
Texturing Part 1 (23:04)
Texturing Part 2 (9:56)
Texturing Part 3 (16:07)
Texturing Part 4 (87:00)
Texturing Part 5 (52:17)
Rendering Your Catapult (14:28)
Creating a Catapult and Castle Scene
Introduction (0:59)
Introduction to 3ds Max Scripting (23:37)
Terrain Example (8:52)
Setting Up the Terrain (31:20)
Object Placement (36:29)
Animation and the Castle (75:56)
Exploding Castle (21:25)
The Cameras (6:27)
Starting Your Render (4:49)
Finishing Your Render (0:06)
Photoshop For Artists
Introduction (0:35)
The User Interface (4:57)
The Menu Explained (10:36)
File Options (17:05)
Edit Options (33:32)
Image Options (24:24)
Layer Options (32:37)
Select Options (13:11)
The Filter Gallery (4:48)
Liquify (8:00)
Creating Vanishing Points (10:14)
Additional Filters (14:42)
3D View (20:24)
Help Window (8:23)
Removing Selections (27:57)
Toolbar Wrapup (42:07)
History and Actions (15:04)
Layer Comps and Notes (8:37)
The Histogram (7:47)
Brushes and Cloning (46:31)
Color Swatches (8:15)
Making Adjustments (4:58)
Channels and Paths (18:58)
Creating Seamless Textures
Introduction (0:56)
Creating Seamless Textures Part 1 (13:29)
Creating Seamless Textures Part 2 (24:44)
Creating Seamless Textures Part 3 (11:31)
Introduction to Digital Painting
Introduction (1:19)
Airbrushing (74:14)
Comic Book Style (22:54)
Smudges (26:28)
Using a Hardbrush (25:51)
Portraits Part 1 (14:44)
Portraits Part 2 (18:36)
Portraits Part 3 (67:47)
Portraits Part 4 (22:02)
Introduction to 2D Animation
Introduction (0:50)
Setting Up for Animation (9:21)
Creating a Bouncing Ball (30:14)
Walking Animation Part 1 (49:35)
Walking Animation Part 2 (21:33)
Sprite Sheets (10:36)
Rough Run Cycle (31:57)
Completing Your Character (45:16)
Character Design (9:34)
Motion Flow with Sound (17:30)
Rough Figure (56:06)
Final Figure (92:42)
Weapons Training: Creating a Handgun
Introduction (0:59)
Setup (22:47)
Modeling - Block Out (27:03)
Modeling - Details (33:10)
Modeling - Refining (46:09)
Unwrapping (58:53)
Texturing Part 1 (51:45)
Texturing Part 2 (39:41)
Texturing Part 3 (11:50)
Texturing Part 4 (42:02)
Rendering (34:56)
Creating Your First Concept Vehicle
Introduction (1:05)
Setup (9:36)
Block Out Modeling (26:53)
Tires (9:00)
Body Lines (9:00)
Body Lines Continued (20:45)
Details and Cuts (25:06)
Refining and Extruding (32:53)
Polishing (74:15)
The Interior (44:45)
Unwrapping (46:41)
Texturing Part 1 (97:44)
Texturing Part 2 (63:31)
Texturing Part 3 (58:17)
Texturing Part 4 (27:44)
Texturing Part 5 (13:31)
Viewing On a Video Turntable (0:06)
Lab: Creating a Concept Vehicle
Modeling Part 1 (13:08)
Modeling Part 2 (8:00)
Modeling Part 3 (16:14)
Modeling Part 4 (6:03)
Modeling Part 5 (7:22)
Coloring (15:41)
Cleanup (12:49)
Outline (36:31)
Adding Color Part 1 (5:46)
Adding Color Part 2 (1:35)
Part 2 of Vehicle Lab (21:58)
Scope of Work (6:11)
Modeling the Wheels Part 1 (12:30)
Modeling the Wheels Part 2 (8:25)
Modeling the Body Part 1 (14:11)
Modeling the Body Part 2 (21:42)
Modeling the Body Part 3 (11:23)
Modeling the Body Part 4 (26:31)
Modeling the Body Part 5 (11:08)
Modeling the Body Part 6 (9:48)
Modeling the Body Part 7 (20:37)
Modeling the Body Part 8 (23:04)
Modeling the Body Part 9 (0:42)
Modeling the Body Part 10 (26:39)
Modeling the Body Part 11 (42:47)
Modeling the Interior Part 1 (12:10)
Modeling the Interior Part 2 (12:48)
Modeling the Interior Part 1 (16:18)
Modeling the Interior Part 2 (14:20)
Modeling the Interior Part 3 (15:03)
Modeling the Interior Part 4 (20:43)
Cleaning Up Our Model Part 1 (31:33)
Cleaning Up Our Model Part 2 (34:43)
Cleaning Up Our Model Part 3 (27:20)
Cleaning Up Our Model Part 4 (7:00)
View Vehicle on Turntable (0:06)
Part 2 of the Concept Vehicle Lab (Really Cool!)
Basic Modeling Part 1 (7:24)
Basic Modeling Part 2 (38:32)
Basic Modeling Part 3 (48:28)
Basic Modeling Part 4 (5:25)
Basic Modeling Part 5 (12:28)
Basic Modeling Part 6 (28:25)
Basic Modeling Part 7 (29:44)
Basic Modeling Part 8 (75:43)
Basic Modeling Part 9 (24:17)
Basic Modeling Part 10 (15:46)
Basic Modeling Part 11 (61:10)
Basic Modeling Part 12 (5:58)
Modeling the Tires Part 1 (2:46)
Modeling the Tires Part 2 (12:46)
Modeling the Tires Part 3 (16:24)
Modeling the Tires Part 4 (19:33)
Modeling the Tires Part 5 (10:21)
Modeling the Tires Part 6 (32:15)
Modeling the Tires Part 7 (9:41)
Modeling the Tires Part 8 (5:01)
Modeling the Tires Part 9 (9:29)
Color Blocking Part 1 (19:17)
Color Blocking Part 2 (23:38)
Color Blocking Part 3 (38:27)
Color Blocking Part 4 (19:20)
The Ruck Bed (22:07)
The Hatch (26:12)
The Foot Grip (34:37)
The Lights (28:32)
The Metal Plating (28:18)
The Metal Padding (22:27)
The Tailgate (13:14)
The Footstep (24:46)
The Chairs (16:31)
The Consoles (15:00)
Dirt (18:09)
Wear and Tear Texturing Part 1 (6:20)
Wear and Tear Texturing Part 2 (14:02)
Wear and Tear Texturing Part 3 (8:51)
Wear and Tear Texturing Part 4 (36:54)
Wear and Tear Texturing Part 5 (11:32)
Wear and Tear Texturing Part 6 (7:52)
Wear and Tear Texturing Part 7 (11:48)
Wear and Tear Texturing Part 8 (23:13)
Wear and Tear Texturing Part 9 (23:40)
Wear and Tear Texturing Part 10 (16:29)
Wear and Tear Texturing Part 11 (19:49)
Wear and Tear Texturing Part 12 (13:34)
Markings Part 1 (46:20)
Markings Part 2 (9:34)
Specular Part 1 (6:19)
Specular Part 2 (11:50)
Normal Map (13:29)
Spec Colors (1:42)
Spec Mapping the Wheels (15:48)
Texture Review (2:06)
Creating the Composite (10:39)
Finishing the Lights (10:41)
Study of Perspectives
Introduction (0:56)
Terms and Definitions (8:05)
One Point Perspective (24:38)
Two Point Perspective (17:04)
Three Point Perspective (17:35)
Four Point Perspective (13:23)
Five and Six Point Perspective (11:50)
Fence (4:56)
Orthographic (14:55)
Ortho Building (9:32)
More on Ortho Building (15:12)
One Point Perspective View From Plan (6:01)
More on One Point Perspective View From Plan (7:35)
Two Point Perspective View From Plan (7:55)
One Point Perspective Grid From Plan (9:43)
One Point Perspective Grid Simple (18:52)
Two Point Perspective Grid From Plan (12:20)
Two Point Perspective Grid Simple (4:27)
Subdivide Planes (3:24)
Two Point Perspective Sloping Planes (3:11)
Pyramid (1:55)
Cast Shadows and Light (9:07)
One Point Perspective Curve Road Slope (3:51)
Two Point Perspective Curve Road Slope (3:52)
Rotating Objects (4:32)
Reflection Example (12:04)
Modeling the Tires Part 3
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