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Dynamic game character animation with DragonBones!
Before we start...
Introduction
Before you start
Design your character in Inkscape
Design the knight character in Inkscape - Part 1
Design the knight character in Inkscape - Part 2
Design the knight character in Inkscape - Part 3
Prepare for animation!
Exporting the design from Inkscape
Welcome to DragonBones!
Import and assemble your character to DragonBones
Animate your character in DragonBones!
Create the bone system of your character
Using live video references
Our very first animation!
Idle animation
Creating a mesh!
Animating more soft parts with mesh editing
Character walk cycle in DragonBones - Part 1: the first steps!
Character walk cycle in DragonBones - Part 2: move your arms!
Character walk cycle in DragonBones - Part 3: animating meshes!
Character walk cycle in DragonBones - Part 4: final touches
Creating an attack move - Part 1
Creating an attack move - Part 2
Dying animation sequence
Exporting animation and modular characters
Export your animated sprites from DragonBones
Modular characters in DragonBones
Exporting the design from Inkscape
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