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Develop A Mobile Shooter Game for Android and iOS
Introduction
0 What Youll Learn (2:47)
0.1 Project Files (0:47)
0.2 Download Stencyl and Install (1:03)
01 Setting Up the Game Project (3:47)
Scrolling Backgrounds
02 Parallax Backgrounds (9:35)
03 Seamless Backgrounds Explained (5:14)
Configuring Actors and Animations
04 Actors and Animations (6:21)
05 Collision Shapes - Box Circle and Polygon (5:28)
06 Additional Actors and Animations (5:30)
07 More Collider Configurations (6:35)
08 Physics Settings (12:09)
Visual Programming - Let's Create Some Gameplay
09 The PC Handler (9:23)
10 Firing the Ships Weapon (9:02)
11 Kill on Leaving Screen (3:42)
13 Refining the Projectile Spawn Point (13:36)
Actor Spawning and Procedural Levels
14 Procedural Obstacle Generation (6:15)
15 Comet Collisions and Explosions (9:24)
16 Comet Collisions Continued (9:09)
17 Projectile Collisions (8:15)
18 Die When Hit By Obstacle (8:28)
19 Power-ups (Extra Firepower) (19:59)
12 Cannot Exit Screen (4:27)
Attack of The Flying Saucers
20 Attack of the Flying Saucers (16:15)
21 Automatic Saucer Turret (17:27)
22 Debugging and Refining the Saucer and Turret (16:22)
23 Further Projectile Spawn Refinements (6:31)
24 UFO Health and Damage System (19:55)
25 Player Character Health System (7:54)
Score and HUD (Heads Up Display)
26 Importing Custom Bitmap Fonts (5:09)
27 Drawing Score to The HUD (3:28)
28 Updating the Score Variable (9:10)
Game Audio - SFX and Music
29 Importing Audio Files (4:31)
30 Playing a Music Loop (2:11)
31 Playing Sound Effects for the PC (7:27)
32 Explosion and Bump SFX (3:48)
Mobile Input and Testing (Android and iOS)
33 Mobile Input and Controls (5:09)
34 Fire When Player Touches Mobile Screen (5:53)
35 Testing on Android Devices (10:28)
Bonus Lessons - Adding A Menu Screen (GUI)
36 Adding a Start Menu Screen (8:30)
37 Navigating the GUI with Buttons (9:29)
05 Collision Shapes - Box Circle and Polygon
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