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The 2022 Adobe Animate Games & Characters Course
Introduction
Welcome to the course
Introduction (1:20)
An overview of the Adobe Animate IDE (4:25)
Drawing with Adobe Animate
Layers, the timeline and sketching using the Brush Tool (6:07)
Using the Line Tool (6:11)
Object drawing mode (4:06)
Animating with Adobe Animate
Using downloaded assets (4:14)
Character Rigging with the Bone Tool (6:51)
Creating a walk cycle for a boned character (5:30)
Tweening (9:34)
MovieClips or Graphics (4:10)
Adding interactivity
Publishing (7:40)
Using GitHub (3:51)
Using simple goto commands (10:35)
Adding a button on click event (4:29)
Adding a master Game controller class (5:37)
Working with sounds (6:52)
The CreateJS website (3:27)
What have you learned?
Developing a game step by step
Step 1: Creating the assets and setting up the code (7:52)
Step 2: Moving the ball and adding scoring (14:15)
Step 3: Hit testing, lives and new game panel (8:11)
Step 4: Adding a character (2:39)
What have you learned?
A more complex example
Overview of Space Cowboy (9:28)
Controlling the user character (8:38)
Endlessly scrolling backgrounds (3:24)
Controlling the Pod and the running Rikon (7:32)
Controlling the digging Rikon (10:06)
Controlling the alien (6:30)
Firing bullets (6:15)
Handling the user interface (5:21)
Finishing up. Exporting as texture, using WebFonts and adding sound effects (9:06)
Using a physics engine
Introducing the Matter.js physics engine (0:55)
Creating a simple Matter.js example (8:32)
A simple example that uses physics (4:56)
What have you learned?
Conclusion
Top ten key points when creating a HTML5 game with Adobe Animate CC (2:03)
The CreateJS website
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