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3D Game Modeling & Animation With Blender
01-Intro to Blender and Krita
01-Course Overview
02-Inside Look at Speed Painting Textures
03-Intro to Game Art - Blender Setup
04-Basic 3D Concepts
05-Basics of Painting in Blender
06-Alternative concept art with Inkscape
07-Intro to Krita to use for prop concept art
08-Design Elements and Principles
09-Scenery setup and Pot Modeling
02-Prop Modeling
01-Finishing up the Pot Modeling
02-Modeling the Chest and Sword
03-Modeling the Crossbow
04-Modeling - Finishing the Crossbow and creating the Wand
05-Modeling the Environment Assets
06-Intro to unwrapping assets with Krita
07-Unwrapping the rest of the assets with Krita
08-Creating materials and applying textures
09-Painting custom textures with Krita
10-Applying custom textures using Blender paint
11-Applying textures using various methods
12-Texturing the Pillar with Blender
13-Time-lapse- Using brush strokes and operations
14-Time-lapse- Final styling touches to the Wand
15-Using overlays in Krita and adding colors with Blender
03-Character modeling and Animation
01-Intro to Modeling the Character
02-Modeling our Character Boots using Blender
03-Modeling our Character using Blender
04-Modeling our Character arms and hands
05-Modeling the Armor for our Character
06-Modeling our Character's Skull and Helmet - Part 1
07-Modeling our Character's Skull and Helmet - Part 2
08-Unwrapping our Character and adding color
09-Blocking out colors using Blender Paint
10-Styling our Character using Blenders Paint Mode
11-Time-lapse- Refining Character Textures
12-Preparing our Character for Animation
13-Setting up Weights and adding Mesh to our Character
14-Animating our Character
15-Setting up FPS Animations
04-Bringing it into Unity 3D
01-Importing our Assets into Unity
02-Creating Portal Effects
10-Styling our Character using Blenders Paint Mode
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