Autoplay
Autocomplete
Previous Lesson
Complete and Continue
Back to School Web Development and Programming Bundle
Introduction
Introduction
Course requirements and format
Let's learn HTML
What is JSBin
Setting up the HTML Document
Header and paragraph tags
Style
More than one style
Adding an image
Bold, italics, underlune and tags within tags
More Tags
Setting up a link
Adding a link to the image
Lists
Tables
Playing around with styles
Forms
Radio, checkboxes and password
Submit buttons
Script tags and JavaScript
Let's Learn CSS
HTML and style points
Adding the CSS
Style tags
IDs
Adding in Colors
Font Families
Font properties
Tables part 2
Formatting tags
Tables part 1
Lists
Classes versus ids
Uses for CSS
Let's learn JavaScript
HTML CSS and JavaScript
Adding in a button and function
Scaling functions
Changing the text un JavaScript
Variable Scope
Variables
Adding Variables
Adding User input
Saving your project
Calling functions with functions
If statements
Else statements
More on variable scope
Else if statements
Changing the style tags with JavaScript
Let's Learn JQuery
jQuery Library file
Setting up the code in JavaScript
jQuery environments
Adding in a fadeout
Explaining jQuery syntax
More events you can use
Adding in asecond button
Id and class
Adding classes to different HTML tags
Fade out timing
Toggle
Hide and show
Toggle parameters
Selecting HTML elements
Script tags
Animation
Sliding back
Sliding slow
Growing a div tag
Shrinking a Div tag
Incremental grow
More thoughts on div tags
Let's Learn HTML 5
What is HTML 5
HTML 5 tags
Browser support
Adding in an Audio tag
Video tags
Preloading data
Canvas tags
Canvas in JavaScript
JavaScript HTML 5 functions
Adding a shadow
Circular gradients
Linear gradients
Drawing a circle on the canvas
Drawing an SVG circle
Creating an SVG circle
Adding an ellipse
Adding polygons
Wrapping up
1 hour corporate training coding for beginners. Review HTML CSS JavaScript
Talking about HTML
More about formatting tags
Some more about tags
Introduction to CSS
Talking about some more CSS options
More about CSS
Finishing CSS
JavaScript
Changing the text in JavaScript
Adding Variables
Learn C# in 1 hour
The basics of C#
The dot telesense, console.WriteLine and strings
Error Messages
Comments
Adding in more voids
More on calling voids
Double Variables
Indentation and whitespaces
Variables and integer variables
String variables
Boolean variables
Math
Math outside of the console
Adding numbers and letters together in the console
Variable scope
Global variables
If statements
Passing variables to voids
Else statements
Else if statements
Nested if statements
For loops
Operators
Let's learn C++
C++ Development
Cout statement
Error messages
Comments
Calling methods and functions
More on calling functions
White Spaces and indentation
Variables and int Variables
Adding a string variable
Boolean Variables
Double variables
Variable Scope and global variables
Math
Passing variable to functions
If statments
Operators
Logical operators
Else statements
Else if statements
For statements
Game Salad
Download Game Salad
Opening a new project
The game Area
Adding an actor
Testing your game
Actor images
Object attributes
Changing the background color
Blending modes
Stretch and tiling
More about tiling
Flipping the image
Moving an object left and right
How to rotate an object
Applying a Max Speed
Applying gravity to an object
Accelertate
Adding in a collide degree
Physics
Attributes: boolean variables
Local Attributes
Texture Variables
The otherwise function in rules
Number Variables
Angle variables
Index variables
Adding a variable to the screen
Adding in two variables to the display text behavior
Display text behavior
Talking about proper variable names
Talking about behaviors and accelerate towards
Animations
Change attribute
Change image
adding in a rule
Rules and touch
Overlapping and coliding
Actor tags
Auto rotation
Adding in a key and adding in multiple conditions
Setting a rule to any condition
Mouse Button down
Hibernate and pausing the game
Camera origin
Rule review
Changing Scenes
Screenshots
Change Velocity
Change Size
Colide objects with tags
Constrain attribute
Control camera
Camera tracking area
Tracking area with a bigger area
Destroy
Groups
Interpolate
Interpolate values
Adding text
Log debugging statement
Move
Move to
Particles
Notes
Particles part 2
Particles part 3
Final thoughts on particles
Pausing a game
Playing and stopping music
Play sound effect
Replicate behavior
Reset game and reset scene
Rotate
Rotate to angle
Vector to angle
Rotate towards position
Saving and loading
Spawning actors
Times and game loops
Pro features
Changing from iPhone 5 to iPhone 4
Introduction to tables
Table values
Good table organization
Table data in game
Let's learn Stencyl
Opening up our first game
Adding an actor
Adding a scene
Adding in actors to a scene
Adding in events
Actors and events
Stencyl and code
Physical code
Game loops and moving actors across the screen
Stencyl and shapes
When created and placing on the screen
Attributes part 1
Attributes and local attributes
Attributes part 3
Attributes part 5 setting up an attribute
Attributes part 6
Let's learn CSS3
Rotate
Rotation and time
Default Properties
Changing the width
Rounded corners and shadows
Skew
Translate
Scale rotate translate and skew on one line
Opacity
Intro to 3D effects
Translate 3d
Scale 3D
Skew
C# In unity
Course requirements
Creating a new C# Script
C# in mono develop
Voids and adding voids
Comments
The start void
The update void and the game loop
Calling a void
Variables and int variables
Float variables
Boolean variables
String variables
Building your code
calling variables within voids
Variable scope
Adding in games objects to unity 3D
Adding the script to the game object
Rotating the cube
Small test
Public variables
Vector 3
If Statements
Else statements
Else if statements
JavaScript in Unity 3D
Course requirements
Creating a JavaScript file
MonoDevelop and JavaScript
Functions
The start function
The update function
Variables and functions
Adding in comments
Calling a function
Variables
Initializing a variable
Building your solution
Adding in game objects
Adding Variables
Adding in the script to the cube
Rotating an object
More on variables, boolean variables
If Statements
Adding functionality to the if statement
The else statements
Else if statement
Passing variables to functions
Thoughts about game development
1 hour Xcode
Introduction
Course Requirements
Opening a project
more about xcode
adding in themovement
Storyboards and testing your app
changing the view controller
Adding more tabs
adding in the toolbars
Changing the color of the tool bars
Changing the layout
Adding in a button
Changing colors
Transparent backgrounds
Device orientation
How to make an app from scratch
Installing Xcode
Requirements for the rest of the course
Opening a new project
Opening Xcode, Running it on the simlator
Adding UIWebView to the iPhone and the iPad
Hooking up code to our story boards
Adding in a PDF to Xcode
Adding in some code
Adding the iPad
Adding in an app ID
Previewing the app before we submit it to the app store
Talking about certificates
Making a development profile and add it to Xcode
Setting up the app in itunes
Setting up the app in itunes connect
Setting up for the app store part 1
Archiving and icons
Final arrangements to the app store
Kids Coding - Beginner HTML
Course Introduction
Course requirements
Setting up an HTML document
Paragraph tags
Header Tags
Style
Adding in a link
Adding an image
Changing the image
Ordered and un-ordered lists
Adding a border to the image
Adding a link to an image
Lists within lists
Tables
Tags within tables
Table Properties
Last Project
Project answers
Kids Coding - Beginner CSS
Introduction to the course
Course requirements
Setting up the HTML
Setting up the CSS
Font Families
Colors and RGB values
Changing the background
Text Indentation
Font Types
Text Align
Class
IDs
List and multiple tags
More about list items
Table properties
Make a song in FL studio
Download FL Studio
Starting our first beat
Adding items to the playlist
Adding a baseline
Making the song longer
Adding a techno melody
Adding in arps
Adding in more melodies
Adding in some higher melodies
Adding in some other material
Adding in a transition
Finishing the song
Exporting the song
Learn how to make a song in garage band in 1 hour
Course introduction
Creating our first song
The welcome screen
Changing and adding tracks
More about the interface and talking about music
Adding some very simple notes
Adding the drumline
Changing the notes and adding some more
Adding a melody
Start adding to the song
Adding the B section
Finishing the song
How to make an Ad-Game From Scratch
Introduction
Course requirements
What are AdGames
Why are AdGames Effective
Statistics
Construct 2 and HTML 5
Let's make our game
Downloading and installing Construct 2
Opening C2 and changing the layout
Running the game and setting the size
Adding force to the ball
Adding objects
Adding the images
Z order and layers
Getting the arrow to look at the mouse
Changing the rotation orgin
Adding physics to the game
Spawning the ball at the tip
Spawning the ball at the tip
Adding in a random function
Adding a particle explosion
The importance of order
Memory management
Opacity
Adding in collisions
Adding in a wait time
Text Box and variables
Adding in another particle system and prototyping
Adding in the score to the text
Changing the font
Adding in a timer
Adding in timer functionality
Adding in some more game logic
Setting up the the end game logic
Adding in a game mode variable
Adding in a sub event
Adding in some final touches
Learn Construct 2
General Interface
Insert a sprite
Sprite Properties
Adding movement to a sprite
Modifying the 8 direction layout
Adding borders
Edge and origin
Scrolling to a sprite
Adding a background
Adding layers
Adding text
Snapping to grid
Setting Sprite size
Learning more about events
How to rotate with an event
Rotate to angle
How to set an angle
How to shake the camera
Setting opacity with events
How to destroy an object
How to spawn objects and basic bullet use
Bullets part 2
Destroying the projectile
Setting the projectile's origin
Rotate towards mouse click
Move sprite to Mouse Click
Introduction to variables
Implementing variables
Speed run
How to pin objects to another
Making objects
Collision masks and solid objects
How to use world wrap
Adding car movement to your sprite
Car properties
How to make a heads up display
Paralax Scrolling
Hiding layers on command
Changing text with buttons
Append text feature
Adding a variable to your textbox
Constantly update your textbox with a text variable
Adding sounds to your game
Hiding layers on command
How to scroll to co-ordinates
How to move layers
How to change the background color
Changing the background color with a tiled background
Adding a spotlight effect
Text and text boxes
Adding buttons to your game
Thoughts about making an extremely easy game
Adding powerups
Thoughts about making a simple game
Finishing the small game
Recap on what we have done so far
Simple physics
Adding spawning and collision
Physics properties
Applying a force to a physical object
Applying a force to an angle
Applying a force to a position
Applying a velocity
Adding torque to your object
Adding Angular velocity to your object
Applying torque towards a position
Creating a re volute joint
How to make a scrolling background
Making a simple platformer
Making a platformer level and rapid prototyping.
Adding other controls to your platform game
The platformer properties
Making a platformer level and rapid prototyping
Adding other controls to your platform game
Switching the gravity to your game
Skyward sword example
Make a game from scratch in Construct 2
Project goals and planning
Making a simple production spc
Adding the player controls
Adding wall collisions
Tweaking the player controlls
Adding projectiles
Adding spread projectiles
Adding debug features
Adding a beam part 1
Adding a beam part 2
Adding in homing projectiles
Fixing the homing projectiles
How to make enemies move towards the target
Adding the projectile enemy collision
Adding spawning objects
Adding in a random function to the timer
Adding a score modifier
Adding in scores and HUD
Adding the lives to the HUD
Adding the losing lives functionality
Adding the weapons type to the HUD
Adding in powerups to your game
Adding weapons select
Adding beam powerup
Adding homing powerup
Making a menu
Adding functionality to the menus
Setting up a game over screen
Adding some game over logic
FInal thoughts of the game before art
Introduction to adobe illustrator and talking about aesthetics
Making a simple scene
Adding gradients to your game
REsing the image to fit the gameplay
Adding snow to the mountains
Making the spark animation
Adding shading to the mountains
Adding clouds
Adding some trees
Fixing the trees
Adding the trunks to the forground trees
Adding the canopy to the trees in the foreground
Starting our bee character
Continuing the bee character part 2
Making the bee part 3
Adding more detail to the bee
Adding legs to the bee
Adding the wings to the bee
Completing the bee and talking about design
Creating the wasp
Creating the wasp part 2
Adding more detail to the wasp
Adding detail to the eye
Adding detail to the mouth
Adding the arms
Adding the wings to the wasp
Talking about the text and the design
Making powerups
Making the rest of the powerups part 2
Making the projectiles
Making the beam weapon part 1
Making the beam weapon part 2
Making a titlescreen
Adding detail to the titlescreen
Finishing the titlescreen
Making the other cards and task inertia
Finishing the cards
Setting up the instruction screen
Making the bee animation
Making the wasp animation
Making the scrolling background
Exporting images
Setting up the instruction screen
Making the game over screen
Setting up the menu screen
Setting up the highscore screen
Adding the art to the game screen
Setting up the text in the game
Fixing some illustrator and graphic problems
Adding the animation to the bee and the wasp
Fixing the wasp rotation
Adding the animation spark to the beam
Talking about the project and adding sound effects
Making the projectile sound effects
Making the spread projectile
Making the beam sound effect
Making the spread projectile
Making the homing projectile
Making the beam sound effect
Making the wasp death sound
Making the bee hit sound
Talking about the music and adding our first beat
Adding in the bass line
Adding the melody
Finishing the song
Making the game over music
Adding the bass line to teh game over music
Adding the melody
Adding the melody to the game over music
Making the drums more interesting
Composing the main music
Composing the bassline
Picking the syntheizers
Composing the pre melody
Composing the A melody
Composing the B melody
Making the song a little more interesting
Adding the form to the song
Adding an intro to the song
Making the drums more interesting
Adding cymbals and finishing the song
Mixing your music
Making a powerup sound effect
Making the second powerup sound effect
Adding the music to the game
Correcting the music coding errors
Correcting a music logic problem
Adding sound effects part 1
Adding sound effects part 2
Mixing your audio engine
The Homestretch finishing your game
Adding a difficulty curve
Adding a difficulty curve part 2
Making the game more fun
Adding highscores and polishing the game
Making icons for the chrome store
Makign the 16x16 icon
Making the banners
Packing your game for the chrome store
Final steps of publishing to the chrome store
Final steps of publishing to the chrome store
Setting up the facebook game
Adding a facebook login
Publishing your score to facebook
Exporting your HTML 5 webpage
Setting canvas URL in facebook
Resizing your icon
Finalizing your facebook game
Final thoughts on bees versus wasps
More On construct 2
Families
Families part 2
Particles
Particles and rotation
Adding particles to the mouse
How to rotate the particles manually
Particle spawn rate
Particle speed and art versus technical
Particles FPS and performance
Particle spray cones
One shot versus continuous spray
Setting values in the event sheet
Changing the image
Particle growth rate
Setting the particle size
Particle opacity
X and y randomizer
Speed randomizer
Size Randomizer
Grown rate randomizer
Particle acceleration
Angle randomizer
Particle gravity
Speed randomizer
Opacity randomizer
Xcode fundamentals: Designing a user experience for Cocoa
Introduction to the course
What you need for this course
3. Downloading Xcode
4. Opening a new project in Xcode
5. Opening a new project in Xcode
6. Information in Xcode
7. Testing your software
8. Adding something to your app and testing it
9. Changing the items on the screen
10. Saving your project
11. A small divergent thinking exercise
12. Introduction to metaphors in computer design
13. Changing where your application loads
14. Making your application not resizable
15. Adding an image to your application
16. Chaning your image to PNG and about image sizes
17. Finishing off your app
18. Introduction to Xcode and user experience
19. The basics of user experience
20. The help button
21. UX in OSX application
23. Intuitive design
24. Organic design
25. Metaphors and designs
26. Users and control
27. The OSX experience
28. Design is everywhere
29. Minimalism
55. How a computer compiles
30. Designing apps
30a. Development conundrum
31. Designing for your users
32. Constantly edit your features
33. Project scope
34. Standard UI versus re-design
35. Productivity versus re-design
36. Custom UIs
37. Three phases of development
38. Prototyping phase
39. Prototyping continued
40. Planning for development
41. Development
42. Development continued
43. Pros and cons of DYI development
44. Pros and cons of outsourced development
45. Personal statement about production
46. Before the testing and quality phase
Development conundrum
48. Quality phase
49. Releasing your app
50. Conclusion to this part of the course
Starting a new project and talking about coding
52. .h and .m files
53. commenting
54. Adding in some code and talking about objective C
Xcode interface part 1
56. Adding in the code to the .m file
57. Adding the label to the .h
58. Adding the label to the .m file
59. Gooking up the code
60. Running the project and talking about code
61. Playing around with design
62. Adding in another label
63. Start exercising your brain
65. Xcode interface part 2
66. Xcode interface part 3
67. Xcode interface part 4
68. Xcode interface part 5
69. Xcode interface part 6
70. Attribute inspector
71. Size inspector
72. Connection inspector
73. Bindings inspector
74. Effect inspector
75. Object library
76. Place holders
77. The last remaining icons
78. End of this part of the course and talking about rapid prototyping
79. Rapid prototyping
80. What is rapid prototyping
82. Divergent thinking part 2
81. Divergent thinking
83. How to be a divergent thinker
84. Eureka moment
85. The joy of creating
86. Rapid prototyping with Xcode
87. Buttons prototyping
88. Adding in another XIB file
89. How to load other XIB files
90. Playing around with button sizes
91. Playing around with odd number of buttons
92. Adding an image to a gradient button
93. Batch processing
94. Changing the image position
95. Changing the font
96. Changing the font color
97. Control features in gradient positions
98. Button properties
99. Disclosure tags.
101. Wrapping up different kinds of buttons
102. Rapid prototyping with buttons
103. Multi line labels
104. Adding the code for a multi line label
105. Adding the app delegate to a new XIB file
106. Adding in a custom class and object
107. The benefits of separating the code
108. Text fields
109. Setting up the text fields in code
Conclusion
72. Connection inspector
Lesson content locked
If you're already enrolled,
you'll need to login
.
Enroll in Course to Unlock