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Java Game Development - Create a Flappy Bird Clone
Introduction to the Course
Welcome
Initialising the game window
Section Introduction
Initialising the game window
Updatable and Renderable interfaces
Section Introduction
Updatable and Renderable Interfaces
Rendering to the screen
Section Introduction
Rendering to the Screen
More in-depth explanation of rendering
The game loop
Section Introduction
Introduction to the Game Loop's Logic
The Update Logic
The Render Logic
FPS Check Logic and the Main Method
Game entities part 1
Section Introduction
The Flappy Bird
Programming the Pipes (Part 1)
Programming the Pipes (Part 2)
Programming the Pipes - Updating
Programming the Pipes - Rendering
Game input
Section Introduction
Input and a Preview of the Pipes
Game entities part 2
Section Introduction
Initialising and Sprite Loading
The Basic Movement Logic
Starting Collision Detection
Finishing Collision Detection
Rendering
Conclusion
Course Outro
The Render Logic
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