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Unity - Character Gear and Weapon Use
First Section
01 Download Unity project and content explanation
02 Create prefabs for the equipment items
03 Right and left shoulders and wearing gear
04 Adding components to the player character
05 Programming the character movement
06 Character animator
07 Tweaking walk animation
08 Strafe sideways animations
09 Attack animation
10 Understanding the character skeleton
11 Equipping the weapon (part 1)
12 Equipping weapon offset (part 2)
13 Equipping a shield
14 equipping helmets and hats
15 Equipping shoulder gear
16 Loading gear and weapons from resources
17 exercise - buckle prefabs
18 Exercise - buckle prefabs solution
19 Exercise 2 - Creating more gear prefabs
20 Exercie 3 - New pair of shoulder prefabs
section 2
21 Adding the second character
22 Adding gear hooks to the 2nd character
23 Adjusting the 2nd player items
24 Picking up the sword item
25 Programming the item pickup
section 3
26 Fixing the position and rotation of equipped weapon
27 Add text names on top of item to pickup
28 Text LookAt method for orthographic and perspective cameras
29 Programming logic to pickup correct item type
30 Picking up the buckle item
31 Logic to pickup shoulder pads
32 Removing equipped item before equipping a new one
33 Creating more pickup helmets and buckles
34 building sword and shield pickup items
35 Quality of items and name tag colors epic, standard and legendary items
36 Having 2 characters with 2 unique gears equipped
37 Chaining attacks
14 equipping helmets and hats
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