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Unity 2016 - Build, Program and Publish a 3D Shooter Game
First Section
Intro and Project files
01 Open the project and play with it B
02 Adding the main character prefab
03 Animation controllers and idle mode animation
04 Programming the character movement
05 Tweaking the character movement
06 Creating the Idle Walk blend tree
07 Programming the walk animation switch
08 Program the character looking towards the mouse
09 Working on the Mini spiderman enemy model
10 Working on the spiderman run animation
11 How to use navigation agents
12 Using Navigation mesh agent Artificial Intelligence
13 Adding characters colliders and rigidbodies
14 Laserbeam setup
15 Shoot linerenderer as laser beam
16 Shot precision with Invoke method
17 Tweaking the laser beam shot
18 Laserbeam diection on missed shots
19 Adding spotlight halo on laserbeam shot
20 How to make the camera follow the main action
21 Adding game walls and rivers
22 How to create smart obstacle objects
23 Creating a variety of prefab obstacles
24 Shooting laserbeams on obstacles
25 Program the enemy death when dealt damage
26 Make the main character do damage to the enemy
27 Create blood splatter using Particle systems
28 Removing enemy from game after death
29 a Programming player health
29 b Programming the player taking damage
29 Programming player health and death on damage
30 Tweaking the player animations
31 Create enemy spawn points
32 Adding multiple spawn point locations
33 Organize your game objects
34 Displaying main character health as text
35 All about health point sliders
36 Adding Vehicles crashing with player and enemies
37 Letting the enemies be aware of vehicles
38 Game Over menu and Restart game functionality
39 Fixing Auto baked lights issues
40 Working with new fonts
41 Working on the score and its menu item
42 Program the camera shake while taking damage
43 Stopping spawn and running cars on game over
44Badendum64bitsinUnitycompilers
44 Switch platform to iOS
45 Preparing Unity settings to publish on iOS
46 Creating the app icon
47 Unity iOS advanced settings
48 Compiling the game in Unity
49 Starting the archiving process in xcode
49Validarchitecturesarm64bits
50 Create the itunes connect settings
51 How to upload all phones screenshots
52 Uploading ipa file to itunes connect
53 Addendum - blame Unity on missing app icons
54 itunes connect detailed settings
55 Checking if your uploaded build is processing
56 Submiting your app for review
57 Importing sound effects
58 Adding the background music
59 Program multiple laser sound effects
60 Code sound effect on enemy hit
61 Coding the car crash sounds
62 Play sound when player score increases
63 Play sound on game over
64 Use triggers to create preemptive car honking
65 Play car passing by sound with triggers
section 2
001 Modify the player shooting script for mobile devices
002 Modify the player moving script for mobile devices
003 Modifying input for mobile devices
section 3
01 Create new Unity Ads project
02 Add the Unity Ads plugin to your project
03 Integrating the Ads into your game
section 4
01 adding another enemy
02 New enemy tweaks
03 Run speed animation and position
04 Spawn point for new enemy type
section 5
a01 Switch platform to Android settings
a02 Creat a new Android keystore
a03 GooGle Play console app setup
a04 Create the Android apk file in Unity
a05 Uploading your game apk to Google Play store
a06 Final step to publish app to Google Play store
12 Using Navigation mesh agent Artificial Intelligence
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