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Blender Character Creator - Rigging Humanoid 3D Characters
Section 1 - Setup And Introduction
01. Welcome To The course (4:22)
02. Installing Blender (4:05)
03. Overview Of Blender’s Interface (10:41)
04. Changing Your Viewpoint (8:03)
05. Transforming Objects (18:15)
06. Adding Objects (19:59)
07. Understanding Normals (7:54)
08. The Timeline And Keyframes (14:30)
09. The Camera (6:46)
10. Recording Manual Movements (6:27)
11. Introduction To The Community (2:53)
12. Recommended User Preferences (12:13)
13. Lighting And Rendering An Animation (20:20)
14. End Of Section 1 Challenge (9:47)
Free Blender Guide
15. Section 1 Wrap Up (0:53)
Section 2 - Basic Rigging
01. Introduction to Section 2 (1:15)
02. The Outliner Getting Your Naming Right (10:27)
03. Basic Selection (14:20)
04. Deletion Options (10:14)
05. Speeding Up Your Selecting (12:20)
06. What Is Topology (10:32)
07. Advanced Selection Methods (15:21)
08. Proportional Editing (9:42)
09. Materials And Shading (18:03)
10. Origins, 3d Cursor And Pivot Points (11:10)
11. Transforms and Applying Them (4:28)
12. Introduction To Parenting (10:33)
13. Empties (10:07)
14. Grouping Objects (7:17)
15. What Is A Rig? (10:51)
16. Armatures - A Bone Based Rig (18:17)
17. Introduction To Constraints (11:22)
18. The Track To Constraint (20:20)
19. Trouble Shooting Rigs Part 1 (9:01)
20. Advanced Layout Controls (13:19)
21. Transferring Data Between Blender Files (8:38)
22. The Dope Sheet - When Keyframes Happen (10:06)
23. The Graph Editor - How Keyframes Happen (16:44)
24. Creating Multiple Animations (16:46)
25. Making Actions Visible Outside Blender (19:04)
26. Exporting From Blender For Unity (7:45)
26. Exporting From Blender For Unreal (3:22)
27. End Of Section 2 Challenge (6:28)
28. Solving Potential UE4 Issues (5:18)
29. Section 2 Wrap Up (1:17)
Section 3 - Cube Dude
01. Introduction to Section 3 (1:21)
02. Importing Reference Material (12:50)
03. Object Mode And Edit Mode (19:00)
04. Intersecting Geometry (11:42)
05. Creating New Geometry (19:57)
06. Adjusting Geometry (17:58)
07. The Mirror Modifier (10:04)
08. Checking An Exported Model (In Unity) (9:48)
09. Quick Texturing Our Model (Blender Render) (10:51)
10. UV Unwrapping Overview (16:47)
11. Optimising A UV (13:46)
12. Creating A Texture (18:04)
13. Exporting Just The UV Map (13:46)
14. Checking Our Texture Works Externally (8:48)
15. Applying Multiple Textures To Our Model (19:51)
16. Texturing Our Model (Cycles) (21:15)
17. Generated Textures (18:17)
18. Minimum Skeleton Requirements (10:36)
19. Automatically Linking Our Mesh And Armature (13:37)
20. Vertex Groups (15:23)
21. Checking Your Rig Externally (Unity and Unreal) (12:44)
22. Spaces (4:56)
23. Limiting Joint Movement (14:34)
24. Creating Custom Shaped Bones (12:06)
25. Inverse Kinematics (IK) Introduction (7:03)
26. Adding IK Control Bones (12:37)
27. Adding Pole Targets (8:25)
28. Quickly Mirroring And Renaming Bones (8:42)
29. Re-Rigging The Model (7:48)
30. Extra Control Bones (10:24)
31. Bone Layers (7:05)
32. Researching a Walk Cycle (???) (5:58)
Section 4 - Animation Principles
01. Section 4 introduction (1:49)
02. What Is Animation? (4:20)
03. Frame Rate (9:50)
04. Why Not Use Physics? (17:28)
05. Squash And Stretch (18:17)
06. Bone Based Squash and Stretch (17:18)
07. Re-targeting Animations (13:41)
08. Refining Squash and Stretch (15:42)
09. Expanding An Animation (14:45)
10. Animating Can Be Hard (4:20)
11. Using The Grease Pencil (15:49)
12. Animating The Grease Pencil (13:18)
13. Anticipation (13:00)
14. Pose To Pose - Keys (11:06)
15. Pose To Pose - Extremes (9:18)
16. Pose to Pose - Breakdown Poses (11:30)
17. Straight Ahead (9:24)
18. Timing (13:22)
19. Staging (13:36)
20. Ease In and Ease Out (9:57)
21. Follow Through (19:30)
22. Overlapping Action (8:14)
23. Secondary Action (15:02)
24. Exaggeration (11:43)
25. "Solid Drawing" (10:41)
26. Appeal (5:50)
27. Section 4 Wrap Up (1:01)
Section 5 - Humanoid Animation
01. Introduction To Section 5 (2:08)
02. Section 5 Outcome (6:06)
03. Remember Your Reference Material (5:17)
04. Quick Editing A Video In Blender (14:23)
05. Using Reference Video In Blender (13:53)
06. Analysing Body Movement: Walking (11:26)
07. Meaningful Markers (9:05)
08. Auto Keying Poses (11:22)
09. Copying And Mirroring Poses (8:47)
10. Adding Overlapping Action (14:32)
11. Refining Our Animation (15:22)
12. Secondary Action For The Walk (7:54)
13. Kevin Parry's 100 Walks (6:29)
Section 6 - Simple Low Poly Characters
01. Introduction To Section 6 (3:55)
02. Character Design Specification (5:28)
03. Gathering Your Reference Material (4:00)
04. A 3D Viewport Refresher (17:44)
05. Edit Mode and Object Mode (18:39)
06. Verts Edges and Faces (18:55)
07. Deleting And Filling (6:46)
08. Duplicating (14:11)
09. Workflow- Box Modelling & Poly To Poly (10:48)
10. The Mirror Modifier Revisited (17:02)
11. Loop Cut and Slide (13:54)
12. Duplicate and Separate (9:42)
13. The Solidify Modifier (19:14)
14. Intersecting Geometry Revisited (16:04)
15. Removing Doubles (9:08)
16. Vertex and Edge Slide (10:21)
17. The Snapping Tool (15:05)
18. The Inset Tool (15:05)
19. Visible Layers (10:50)
20. Non-Planar Geometry (10:15)
21. Auto Merging Vertices (5:12)
22. Proportional Editing Revisited (16:24)
23. Ripping (7:29)
24. Select Linked and Make Links (19:48)
25. End Of The Simple Character Section (1:40)
07. Re-targeting Animations
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