Autoplay
Autocomplete
Previous Lesson
Complete and Continue
Unity 5 Level Design, Lighting, and Animation
Material and Lights
The Course Overview
Exploring the Content
Materials and Textures
Shader Callibration
Creating Material and Textures
World of Transparency and Semitransparency
Gamma Correction
Modular Building
Importing Modular Meshes
First Person Control
Scene Set Up
Creating First Scene
Working with Prefabs
Fundamentals of Level Construction
Multi-Scene Editing
Terrains
Creating the Terrain Object
Terrain Brushes
Smoothing
Terrain Shader
Adding Textures
Terrain Painting
Image Effects
Lighting and Lightmapping
Lighting a Scene
Reset Lighting
Global Illumination
Exploring Ambient Light
Area Lights
Real-Time Lighting
Creating a Terrain
Building a Terrain
Texture Painting a Terrain
Adding Grass
Adding Effects
Creating the Day and Night Cycle
Configuring a Scene
Rotating the Sun Object
Coding a Rotation Script
Animation
Exploring the Sci-Fi Corridor Scene
Animation Planning
Explore the Animation Window
Using Animator
Animator Parameters
Fly-Through Animation
Character Animation
Importing the Animator Character
Working with Characters
Importing Character Animator from Unity Asset Pack
Configuring the Animator
Blend Trees
Completing the Animation
Exploring the Sci-Fi Corridor Scene
This video introduces section 7 and the animation workload involved.
Open the sample project
Explore the workload
Prepare for animation
Complete and Continue