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Design and Develop Advanced Computer Games with Stencyl
Introduction
Welcome to the Course (11:46)
The Structure of the Lectures (4:48)
Overview of Software & Tools (13:44)
What's New in Stencyl 3.x and Beyond? (14:57)
What's New in Stencyl 3.x pt 2 (11:49)
Marketing & Monetisation
Monetisation Strategies & Methods (18:42)
Game Marketing: What, Why & How (15:46)
Game Marketing p2 (13:46)
Licenses & Pricing Options (3:38)
Marketing & Monetisation Core Concepts
An In-depth Look at Stencyl
Looking At Stencyl - Part 1 (19:41)
Looking At Stencyl - Part 2 (18:03)
A Look At the Stencyl Tool Pt 3 (13:06)
Game Design Theory - An Overview
What is Play? (13:02)
What is a Game? (16:01)
Theory Review
Building the Bones of the Game - Let's Get Practical!
Game Data Folder (5:12)
The Game Concept - Mudslide Cowboy (13:48)
UPDATE: Background System Changed as of Stencyl 3.2 (2:12)
Setting Up the Game Project (10:23)
Setting up the Game Project Pt. 2 (13:15)
Setting Up the Game Project Pt. 3 (18:35)
Setting up the Game Project Pt. 4 (18:16)
More Actors - Simple & Complex Pt. 1 (11:10)
More Actors Pt. 2 (12:58)
Populating the Level (19:07)
Making the Balloon Move 1 (4:33)
Making the Balloon Move 2 (14:37)
Programming Core Functionality & Mechanics
The Player Handler - Handling User Interactions Pt. 1 (21:01)
Player Handler Pt. 2 (20:49)
Adding the Adaptive Cursor (18:08)
State Management & Movement Controls Pt. 1 (20:04)
Movement Controls Pt. 2 (19:42)
Movement Controls Pt. 3 (16:23)
Refining the Controls (7:04)
An Object Lesson in Software Development - Build Bugs (1:52)
Cursor Handler - Sharing Attributes Between Actors (12:34)
Cursor Handler Pt. 2 (12:26)
Debugging - The Cursor Handler (8:15)
Debugging - The Player Handler (4:34)
Crafting the Aesthetic Experience: Various Experiential Embellishments
Refining Obstacle Interactions (5:47)
Exercise: Create a More Elaborate Camera Follow Behaviour (1:34)
More Elaborate Camera Follow: Solution (14:02)
Handling Collisions Properly: Configuring and Using Collision Groups (5:43)
Reaction to Collision Events: Destroying Obstacles (10:38)
Reaction to Collision Events: Adding Some Eye Candy (23:08)
Eye Candy: Dust Behind Player Avatar (4:21)
Exercise: Finish Player Eye Candy (1:09)
Solution: Finish Player Eye Candy (5:42)
Directional Click Handling Fix (4:48)
Collecting Coins 1 (10:41)
Collecting Coins 2 (17:00)
Animating HUD Elements (7:22)
Finishing Touches
Using Fonts and Tracking Score (17:18)
Adding Main Menu & Buttons (8:41)
Level Selection Screens (21:15)
Cursor Handler Pt. 2
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