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Unity Game Development - Build a First Person Shooter
Introduction
Introduction
Source Code
Player and Gun
Setting Up the Character
Customizing The Player
Designing A Gun
Preparing The Shooting Logic
Shooting Bullets
Object Pooling part 1
Object Pooling part 2
Ammo and Damage
Gun Ammo
Ammo Crate
Hurting The Player
Knocback Effect
Enemies and Game Flow
Shooting Enemies
Making The Enemy Chase The Player
Shooting Collisions
Enemy Improvements
Beating The Game
You Lose part 1
You Lose part 2
Main Menu
Reseting The Game
Code Edits
Health Crates
Integrating Audio
Integrating Art
Building A Scenario
Challenge time!
Building a Level with Free Assets
Conclusion
Conclusion
Object Pooling part 1
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